MAP18: City of Burning Sulfur (Interception)


Interception maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: City of Burning Sulfur is the eighteenth map of Interception. It was designed by Michael Jan Krizik (valkiriforce) and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 2:30.


Map of City of Burning Sulfur
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Along the rocky passage on the east side of the map, find a damaged section of wall and press on it to find a computer area map. (sector 72)
  2. In the room with the rising and lowering platform containing barons of Hell, go around the pole on the left side of the steps and press the lion switch to reveal a soul sphere. (sector 73)
  3. At the rocky cavern north of the main area, head around the column and press on its light side to lower a plasma gun. (sector 76)
  4. At the northwestern part of the map, climb the steps as they loop around to a teleporter. When you emerge, reenter the teleporter, then collect the soul sphere. (sector 354)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 369)
  2. facing south-east. (thing 370)
  3. facing south. (thing 371)
  4. facing south. (thing 373)
  5. facing east. (thing 375)
  6. facing south-west. (thing 380)
  7. facing north-east. (thing 385)
  8. facing north-east. (thing 387)


Map data[edit]

Things 389
Vertices 3844*
Linedefs 3511
Sidedefs 5397
Sectors 480
* The vertex count without the effect of node building is 2999.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]