MAP18: City on the Edge (Whitemare 2)

From DoomWiki.org

Whitemare 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: City on the Edge is the eighteenth map of Whitemare 2. It was designed by Chaingun Predator and uses the MIDI rendition of "Nightmare Zero" from Mega Man X6 as its music track. The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of City on the Edge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head north and northwest traversing the platforms, but when you see a small cave to the north across the lava, go that way and grab a berserk pack. This area counts as two secrets. (sector 922)
  2. See Secret #1. (sector 950)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:35.23 Aleksey Kamenev (4shockblast) 2015-07-26 w218o035.zip

The data was last verified in its entirety on January 14, 2022.

Statistics[edit]

Map data[edit]

Things 377
Vertices 7344*
Linedefs 6215
Sidedefs 11661
Sectors 998
* The vertex count without the effect of node building is 5306.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]