MAP18: Computer Complex (Hellbound)
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Hellbound maps 12-20 |
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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Computer Complex is the eighteenth map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Suspense," originally composed by Robert Prince for Doom.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Just before the entrance to the E1M5 homage room are some steps leading down to the door. Run from the top of the steps to the right railing near the southeast nukage pit, then gently fall down onto a thin ledge and maneuver towards the super shotgun. (sector 241)
- At the right side of the E1M2-like maze, open the wall near the damaged tiles to find a stimpack and some armor bonuses. Open the next wall to find a chainsaw. (sector 931)
- Enter the southwesternmost room and use the skull switch on the wall to open the barriers to the right. Flip the switch behind those barriers, then go into the E1M5 homage room. At the south side of the room, collect the partial invisibility. (sector 1181)
- Flip the switch to open the door at the start. Go through it and up the steps in front, then turn right. Just before the end of the blue-floored hall, turn left and press on the dark gray panel to reveal ammo and a backpack. (sector 1188)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:01.74 | Dylan Gill (TheV1perK1ller) | 2017-09-24 | hb18-1001.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north. (thing 683)
- facing north-west. (thing 685)
- facing east. (thing 686)
- facing east. (thing 687)
- facing south. (thing 688)
- facing south-west. (thing 689)
- facing west. (thing 690)
- facing south-west. (thing 691)
- facing south-west. (thing 692)
Statistics[edit]
Map data[edit]
Things | 725 |
Vertices | 10204* |
Linedefs | 10144 |
Sidedefs | 15561 |
Sectors | 1332 |
Things[edit]
This level contains the following numbers of things per skill level:
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