MAP18: Dark Entries (Doom 64 for Doom II)


Doom 64 for Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Dark Entries is the eighteenth map of Doom 64 for Doom II. It was designed by Brendt Pantley (Megalyth) and uses the music track " ".


Map of Dark Entries
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Use the wall behind the starting point to reveal a plasma gun, as well as energy cells to the sides. These three alcoves all count as the same secret. (sector 253)
  2. In the room with the large pentagram, open a wall at the north side that looks different to find a backpack, boxes of shotgun shells, and boxes of rockets. (sector 257)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 215)
  2. facing south. (thing 337)
  3. facing east. (thing 340)
  4. facing south. (thing 342)
  5. facing north-east. (thing 343)
  6. facing north. (thing 349)
  7. facing east. (thing 350)
  8. facing east. (thing 351)


Map data[edit]

Things 422
Vertices 2141*
Linedefs 2415
Sidedefs 3486
Sectors 263
* The vertex count without the effect of node building is 1935.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]