MAP18: Elements (Whispers of Satan)


Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode
Hell episode

20 21 22 23 24 25 26 27 28 29 30

Secret maps

31 32 33 34 35

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Elements is the eighteenth map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Frozen Mysteries".


Map of Elements
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Press the switch at the beginning and look out for shotgun guys and lost souls as you descend. Shoot the stained glass to the north and enter the teleporter. Cross over to the building you see and enter it. Kill the Hell knight in front, and kill the imps as you ascend the steps. Press the switch at the top to open several rooms of imps and then exit the building. Arrows will point you to the red skull key, so pick it up and then leave this area, looking out for the arch-vile at the teleporter. Back at the starting point, take the red door. Kill the enemies in this hallway and then enter the next room where you will find the blue skull key. To get it, go to the end of this room and press the four switches to lower the side barriers that have arachnotrons and four switches on them, then press those four switches. They will create a staircase to reach the blue key, and it will lower, but you will also have to deal with revenants. Return to the hub and take the blue door on the opposite side. You will find the yellow key in this room and three other paths. The one to the right is blocked and the one straight ahead requires the yellow key, so take the one on the left. In the next room, kill the chaingunners and press the switch, watching out for the imps that appear. Then head back into the yellow key room to find that the other path is now open. Repeat the same procedure with this room as you did with the previous room, and you will be able to get the key. Arrows point to the yellow door, so open it and repeat the same procedure yet again in this next room. Return to the hub and you will notice that a bridge is made southward to the exit door. Enter it and flip the switch to reveal an outdoor area with imps abound. Flip the switch in the center of this area to reveal four side rooms with mancubi and switches in them. Flip these four switches to open the way to the exit, and get rid of the cyberdemon guarding it.

Other points of interest[edit]


There are no official secrets in this level.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:12.31 Nevanos 2014-06-09
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:35.66 DidierTranber 2011-10-15

The data was last verified in its entirety on December 21, 2021.


Map of MAP18's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing north-east. (thing 195)
  2. facing south-west. (thing 196)
  3. facing north-west. (thing 197)
  4. facing south-east. (thing 198)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Items 1-2 3 4-5
Backpack 4
Berserk 2
Partial invisibility 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4


Map data[edit]

Things 523
Vertices 5408*
Linedefs 5165
Sidedefs 8366
Sectors 682
* The vertex count without the effect of node building is 4283.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]