MAP18: Encycota (The World Of Deth)
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| The World of Deth maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP18: Encycota is the eighteenth map of The World of Deth: From Heaven To Hell. It was designed by Morten Strømsvold (The Big One).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the red door and climb the second step. Open the north door to get health and armor bonuses. (sector 121)
- Open the east door on the west side of the map to the area with several switches and walls. Flip the first switch and enter the northeast room. Open the northeast wall here to get health bonuses and a berserk pack. (sector 130)
- In the hall that leads to the teleporter to the caged trap, open the wall at the west side of the last step to get armor bonuses. (sector 132)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on May 25, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 75)
- facing west. (thing 76)
- facing east. (thing 77)
- facing east. (thing 78)
Statistics[edit]
Map data[edit]
| Things | 561 |
| Vertices | 2025* |
| Linedefs | 1851 |
| Sidedefs | 2456 |
| Sectors | 143 |
* The vertex count without the effect of node building is 1678.
Things[edit]
This level contains the following numbers of things per skill level:
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