MAP18: First We Rush Then We Crush (32in24-7)
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32in24-7 maps 12-20 |
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01
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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: First We Rush Then We Crush is the eighteenth map of 32in24-7, a Capture the Flag megawad. It was designed by Nes and Death-Destiny, and uses a MIDI rendition of "Marstorius' Theme" from Fighter's History (sequenced by Robert Hansson) as its music track.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight Team Blue spawn points:
- facing west. (thing 4)
- facing west. (thing 5)
- facing west. (thing 6)
- facing north-east. (thing 7)
- facing north-west. (thing 8)
- facing north-east. (thing 9)
- facing north-east. (thing 45)
- facing north-west. (thing 47)
And it contains eight Team Red spawn points:
- facing east. (thing 50)
- facing east. (thing 51)
- facing east. (thing 52)
- facing south-west. (thing 53)
- facing south-east. (thing 54)
- facing south-west. (thing 55)
- facing south-west. (thing 90)
- facing south-east. (thing 92)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 93 |
Vertices | 1942* |
Linedefs | 1986 |
Sidedefs | 3026 |
Sectors | 313 |
Things[edit]
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 14 | ||
Super shotgun | 4 | ||
Chaingun | 2 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 4 | ||
4 shotgun shells | 12 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 12 | ||
Armor | 2 | ||
Items | 1-2 | 3 | 4-5 |
Health bonus | 14 | ||
Backpack | 4 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 2 | ||
Team Blue start | 8 | ||
Team Red start | 8 | ||
Blue flag spot | 1 | ||
Red flag spot | 1 | ||
Teleport landing | 4 |