MAP18: Fortress: Stores (Strife)
From DoomWiki.org
Strife levels (15-19) Bishop's Fortress |
---|
|
MAP18: Fortress: Stores is a level in Strife. It uses the music track "Slide".
Contents
Overview[edit]
During your conversation with Quincy about entering the Bishop's tower, he mentions that the bailey's warehouse has received a shipment of maulers, which he describes as a weapon that vaporises. Inside the warehouse, you can also find various supplies as well as a large amount of gold in an out-of-the-way stash.
Walkthrough[edit]
Essentials[edit]
At the beginning, start to circle the area by using the outermost passages of the diamond-shaped level. When you have made nearly a full circle, you will find a staircase and a switch that raises a bridge to the western section. Kill the gold acolyte in this area and take the mauler key he drops.
Backtrack to the southern end of the level and take the lift down. In the middle of the southern section, there is a building that can be accessed by the Mauler key. When you hit the switch there, you will open the central hub of the level. The routes to the gold stash and the mauler room will open as well.
The maulers are located in the eastern section. If you enter the area from the eastern end of the level, simply turn right after crossing the green line (which sets off the alarm if you have not done so already) and go down the lift to find the weapons. When entering the section from the hub, find a conveyor belt and go to the room where there is a stack of crates on the belt. Go up a lift, walk past the green line and take another lift down.
To get the gold, enter the northern section. Go all the way to its northern end and open the door to find 400 gold coins in a small room.
Other points of interest[edit]
In the northern section, there is a rectangular area with five structures. The four outermost ones hide rooms that can be accessed by pressing the walls with six vents in them. The northeastern room is empty, but the other three contain a surgery kit (SW) and two shadow armors (NW and SE).
Secrets[edit]
There are no official secrets on this level.
Bugs[edit]
Most of the sectors making up the outer passageway around the level as well as a few others are open, due either to sloppy vertex placement or a bug in DoomEd that could fail to split lines when it was intended. This can cause problems for hardware-accelerated renderers. In addition, a set of crates copied and pasted from another part of the level were left constructed in the void to the upper left, some of which form open sectors on their outer boundaries.
Areas / screenshots[edit]
Deathmatch[edit]
Player spawns[edit]
This level contains fifteen spawn points:
- facing north-east. (thing 22)
- facing south-west. (thing 23)
- facing north-west. (thing 24)
- facing south-east. (thing 25)
- facing east. (thing 26)
- facing east. (thing 82)
- facing south. (thing 83)
- facing east. (thing 84)
- facing north. (thing 85)
- facing north. (thing 86)
- facing north. (thing 87)
- facing east. (thing 88)
- facing east. (thing 89)
- facing west. (thing 90)
- facing south. (thing 91)
Statistics[edit]
Map data[edit]
Things | 270 |
Vertices | 2419* |
Linedefs | 2359 |
Sidedefs | 3286 |
Sectors | 367 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|