MAP18: Godforsaken Hole (Community Chest 3)

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Community Chest 3 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Godforsaken Hole is the eighteenth map of Community Chest 3. It was designed by James Cresswell (Phobus) and uses the Doom II music track "Waiting for Romero to Play."

Walkthrough[edit]

Map of Godforsaken Hole
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room at the easternmost part of the map, one of the torches is blue, unlike all others which are green. Press on the wall near this torch, and the column with the backpack in the central-eastern part of the area will lower. (sector 110)
  2. At the northeastern part of the map, you can enter the revenant's cage (sector 187) by pressing a switch located on its northeastern side. There's a berserk pack inside the cage. Beware the damaging floor surrounding the cage, though.
  3. In the area near the previous secret, there's a cavern with blue torches. At the east of the cavern, hidden by a rock formation and guarded by a Hell knight, is a switch. Pressing this switch opens a small room with a teleporter at the western part of the cavern where the red switch is. This teleporter will warp you to a small cliff in the room with the lava pool (sector 133), where you can find a BFG9000 and some ammo.
  4. The switch you need to press to reach the previous secret also opens another hidden teleporter. From the previous secret, drop down to the western part of the room and take the northernmost path. The teleporter will be on your left (south), closer to the lift that takes you back to the starting room. Using it will take you to the top of the pillar in the starting room where the revenant was. (sector 17) There you will find a supercharge.
  5. The cliff with the arachnotron in the same room where secret #3 is located houses a plasma rifle. (sector 148) You can drop down there from the nearby marble balcony.
  6. At the western part of the darkroom at the northern part of the map, you can see an invisibility. (sector 271) To reach it, go up the stairs to the next room, and press on the demon face at the northeastern part of the area. It will lower like a lift, opening a passage to the power-up.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 05:15 Gggmork 2007-12-15 c318-515.zip
NM speed
UV max 9:21.03 Qaatar 2011-02-26 c318-921.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 3:13.11 Mark Anders 2008-07-06 c318o313.zip

The data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 350)
  2. facing east. (thing 351)
  3. facing north-west. (thing 352)
  4. facing south-west. (thing 353)

Statistics[edit]

Map data[edit]

Things 988
Vertices 6837*
Linedefs 6134
Sidedefs 10185
Sectors 591
* The vertex count without the effect of node building is 5393.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]