MAP18: Infernal Alignment (Doomworld Mega Project 2013)

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DMP 2013 maps
DMP2013L 01-11

01 02 03 04 05 06 07 08 09 10 11

DMP2013L 12-21
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Infernal Alignment is the eighteenth map in the DMP2013L.wad mapset of Doomworld Mega Project 2013. It was designed by Zoltán Sófalvi (Z86) and uses the music track "Waltz of the Demons," originally composed by Robert Prince for Doom and remixed by Jay Reichard (silentzorah).

Walkthrough[edit]

Map of Infernal Alignment
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the large courtyard in the middle of the map, go to the southwest end and into the lava and the wall nearby will lower revealing a plasma gun and an energy cell. (sector 521)
  2. Flip the switches in the room with the two large crushers in order to head west. In that hall, head north a bit, then west into a room with blood. A backpack is to the southeast. (sector 555)
  3. In the area at the northwest end of the map that resembles the final areas of House of Pain, head south through the red hall towards where a lost soul is and open the wall behind it to get an invulnerability. (sector 710)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 517)
  2. facing west. (thing 518)
  3. facing north. (thing 519)
  4. facing west. (thing 520)
  5. facing south-west. (thing 521)
  6. facing south. (thing 522)
  7. facing west. (thing 523)

Statistics[edit]

Map data[edit]

Things 879
Vertices 13611*
Linedefs 12505
Sidedefs 19065
Sectors 1445
* The vertex count without the effect of node building is 10692.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]