MAP18: Kill em for the Key (Bella II)

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Bella II maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Kill em for the Key is the eighteenth map of Bella II. It was designed by Paul Corfiatis and uses the music track "Moonrise". The par time defined in MAPINFO is 45 seconds.

Walkthrough[edit]

Map of Kill em for the Key
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the blue door and approach the exit, but do not head in. Instead, go to the northwest compartment to find the secret exit before it rises. (sector 15)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 45)
  2. facing north-east. (thing 46)
  3. facing south-east. (thing 47)
  4. facing south-west. (thing 48)

Statistics[edit]

Map data[edit]

Things 58
Vertices 348*
Linedefs 351
Sidedefs 522
Sectors 19
* The vertex count without the effect of node building is 255.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]