MAP18: Litany (Plutonia 1024)


Plutonia 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Litany is the eighteenth map of Plutonia 1024: The Plutinya Experiment. It was designed by A.Gamma, and the par time defined in MAPINFO is 2:30.


Map of Litany
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the chaingun in front of you, then open the door behind you to reach a small courtyard where two or three chaingunners are guarding a super shotgun. To the south is a wooden platform with the yellow skull key on it as well as an arch-vile; when you approach this platform three imps (or chaingunners on Ultra-Violence (UV) and Nightmare (NM) skill levels) will teleport to the courtyard. Go down the stairs either side of the platform to a sludge pool and dispose of the revenants, lost souls and Hell knights (or barons of Hell on UV and NM) waiting here, then look in the north-east corner of the pool to find a satyr switch and press it - some bars will lower nearby, letting you reach a teleporter behind them.

Go back up to the courtyard to slay two cacodemons that have teleported in, then pass through the west archway and approach the stairs in the south-east corner, which will release an arch-vile ahead as well as causing a mancubus to teleport to the ground level. Go up the steps and open a door at the top, then run forward to reach the teleporter you opened earlier - the teleporter will send you to the wooden platform with the yellow key, which you can now claim along with a rocket launcher. Drop down to ground level and prepare to face one or two barons (or a cyberdemon on UV and NM), then go to a locked door in the north-east corner of the courtyard and open it to reveal a skull switch. Press the switch to lower the east wall and pass through it, kill two revenants that are revealed ahead then head south through a doorway to find the exit teleporter - before entering it, you will need to kill or push past an arch-vile (two on UV and NM) that teleports in, along with a chaingunner that appears behind you on Hurt Me Plenty or higher.

Other points of interest[edit]


  1. Take the teleporter at the south-west end of the map, then drop down behind where you teleport to get a megasphere. (sector 50)
  2. Take the teleporter at the south-west end of the map, then re-enter the teleporter. You will enter a secret room with a plasma gun, energy cells and energy cell packs. (sector 266)
  3. In the exit room, open the wall to the east to get a medikit. (sector 292)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.49 kvothesixstring 2022-03-21 Cross-listed from Pacifist
NM speed
UV max 2:27.20 Bdubzzz 2021-12-30
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:18.49 kvothesixstring 2022-03-21
NoMo 0:11.29 kvothesixstring 2022-03-20

The data was last verified in its entirety on April 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 463)
  2. facing west. (thing 466)
  3. facing north. (thing 467)
  4. facing east. (thing 488)
  5. facing north. (thing 489)
  6. facing north. (thing 490)
  7. facing north-west. (thing 491)
  8. facing south. (thing 495)


Map data[edit]

Things 511
Vertices 1657*
Linedefs 1842
Sidedefs 3237
Sectors 380
* The vertex count without the effect of node building is 1420.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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