MAP18: Malaise (Eviternity II)

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Eviternity II maps
Chapter I: Withered

01 02 03 04 05

Chapter II: Sanctuary

06 07 08 09 10

Chapter III: Petrified

11 12 13 14 15

Chapter IV: Bastion
Chapter V: Hyperborean

21 22 23 24 25

Chapter VI: Celestial

26 27 28 29 30

Secret maps

31 32 33 34 35 36 37

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Malaise is the eighteenth map of Eviternity II. It was designed by Ben Mansell (Bauul) and uses the music track "Gyászolás" by Tristan Clark. The par time defined in MAPINFO is 12:15.

Walkthrough[edit]

Map of Malaise
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head to the southeast from the castle and head southeast through an opening to get a berserk pack. (sector 6243)
  2. Head south from where the yellow key is, up the steps. Face north, then slightly northwest, and run down the steps, attempting to get on the wall to the left. Stay on the wall, then go to the left edge and head north to get the boxes of rockets. (sector 3335)
  3. In the southwest room of the castle, you are moving around the nukage in the middle to the east side. When you get to the candles, you will see three candles to the west. Maneuver on the platforms where they are, then jump west to get a megasphere. (sector 5092)
  4. In one of the rooms near the west side, you will see a soul sphere on a pillar near a megaarmor at the north end. To get the soul sphere, go on the small steps southeast of the megaarmor, move south as much as you can, and face towards where the megaarmor is. There should be a small red dot you should see. Shoot it with a hitscan weapon to get the soul sphere. (sector 4375)
  5. Open the door requiring the red and blue keys and head through. In the first hall, find the green torch and use it, then go west and south to get a soul sphere. (sector 5145)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on October 2, 2024.

Statistics[edit]

Map data[edit]

Things 5554
Vertices 37197*
Linedefs 46468
Sidedefs 53446
Sectors 9221
* The vertex count without the effect of node building is 37197.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The layout of the map is loosely based on the kind of grid-based maps used for tabletop role-playing games, hence it has a slight "orthogonal corridors and rooms" feel to it.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]