MAP18: Malaise (Eviternity II)
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Eviternity II maps |
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Chapter I: Withered |
Chapter II: Sanctuary |
Chapter III: Petrified |
Chapter IV: Bastion
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Chapter V: Hyperborean |
Chapter VI: Celestial |
Secret maps |
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Malaise is the eighteenth map of Eviternity II. It was designed by Ben Mansell (Bauul) and uses the music track "Gyászolás" by Tristan Clark. The par time defined in MAPINFO is 12:15.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the southeast from the castle and head southeast through an opening to get a berserk pack. (sector 6243)
- Head south from where the yellow key is, up the steps. Face north, then slightly northwest, and run down the steps, attempting to get on the wall to the left. Stay on the wall, then go to the left edge and head north to get the boxes of rockets. (sector 3335)
- In the southwest room of the castle, you are moving around the nukage in the middle to the east side. When you get to the candles, you will see three candles to the west. Maneuver on the platforms where they are, then jump west to get a megasphere. (sector 5092)
- In one of the rooms near the west side, you will see a soul sphere on a pillar near a megaarmor at the north end. To get the soul sphere, go on the small steps southeast of the megaarmor, move south as much as you can, and face towards where the megaarmor is. There should be a small red dot you should see. Shoot it with a hitscan weapon to get the soul sphere. (sector 4375)
- Open the door requiring the red and blue keys and head through. In the first hall, find the green torch and use it, then go west and south to get a soul sphere. (sector 5145)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on October 2, 2024.
Statistics[edit]
Map data[edit]
Things | 5554 |
Vertices | 37197* |
Linedefs | 46468 |
Sidedefs | 53446 |
Sectors | 9221 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
The layout of the map is loosely based on the kind of grid-based maps used for tabletop role-playing games, hence it has a slight "orthogonal corridors and rooms" feel to it.