MAP18: Mineshaft (Jenesis)


Jenesis maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Mineshaft is the eighteenth map of Jenesis. It was designed by James Paddock (Jimmy), who also composed the level's music track "Airport Chant." The par time is 3:20.


Map of Mineshaft
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Take the right (descending) lift at the start, and at the crossroads, keep going northeast to the next hall. Head towards the yellow door and turn west to the box of bullets. Lower the wall between the torches, then flip the switch behind it. Head back north and quickly enter the alcove to the east for a plasma gun. (sector 567)
  2. Collect the red key, then return to the switch that lowered the bars to the key. A new passage here leads to a door to the windowed room where you can get a plasma gun. (sector 373)
  3. In the northeasternmost room past the red key door, look at the columns on the north side. The northwest column has a hidden gargoyle switch on its north side. Press it to raise a step to the mancubus platform at the southeast end, the step onto that platform (if it has not lowered, you did not use the other switch in the room, so do so now). Press on the recessed wall to find a water passage taking you to an energy cell pack. (sector 355)
  4. After getting the blue key, take the left lift at the start up and open the blue bars. Enter this room, then return to the starting room to find a megasphere in the southwest corner. (sector 40)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 496
Vertices 3530*
Linedefs 3576
Sidedefs 5521
Sectors 580
* The vertex count without the effect of node building is 2941.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]