MAP18: Mount Erebus the Second (Hell in Hell)

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Hell in Hell maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Mount Erebus the Second is the eighteenth map of Hell in Hell. It was designed by Nathaniel Carll.

Walkthrough[edit]

Map of Mount Erebus the Second
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the westernmost building, pick up the medikit at the west side, then go to the southeast corner of the building and you can enter it to find a BFG9000, a megaarmor, an energy cell pack, and a megasphere. (sector 36)
  2. On the main island, enter the interior section at the north end with the bloody walls. Doing this reveals two compartments to the south and east. Enter the east compartment, then quickly leave and run northeast to the teleporter where the shotgun guys came from. This takes you to a caged ledge with a plasma gun, energy cells, and a backpack. Jump to the ledge to the south for the secret, containing medikits, a stimpack, a megaarmor, and a switch. This switch reveals a megasphere on the previous ledge. (sector 52)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:11.71 Elmle 2018-02-07 hi18-011.zip
NM speed
UV max 3:37.03 Elmle 2018-02-10 hi18-337.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south-west. (thing 304)
  2. facing south. (thing 305)
  3. facing east. (thing 306)
  4. facing east. (thing 307)

Statistics[edit]

Map data[edit]

Things 308
Vertices 579*
Linedefs 561
Sidedefs 776
Sectors 82
* The vertex count without the effect of node building is 477.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]