MAP18: Nassima (3 heures d'agonie 3)
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3 heures d'agonie 3 maps 12-20 |
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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Nassima is the eighteenth map of 3 heures d'agonie 3. It was designed by William Huber and uses the music track "Assault," by Maxime Tondreau (Psychedelic Eyeball).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the door behind the start to get a shotgun. (sector 12)
- In the blue key room, the cracked wall to the southwest has a red button. Use it to reveal a teleporter to the south. Enter it to find shotgun shells and medikits. (sector 49)
- The wall past Secret #2 will lower. Use the metal wall to the south to find energy cells and a backpack. (sector 52)
- At the southwest part of the map, the floor will lower revealing a hall to the east. Stay on the floor as it rises up again, then use the wall to the south to find a megaarmor and two stimpacks. (sector 93)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:36.80 | rd | 2017-05-19 | 3h318-236.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north-east. (thing 372)
- facing east. (thing 373)
- facing north-west. (thing 374)
- facing west. (thing 375)
- facing north-east. (thing 376)
Statistics[edit]
Map data[edit]
Things | 377 |
Vertices | 1383* |
Linedefs | 1401 |
Sidedefs | 2052 |
Sectors | 285 |
Things[edit]
This level contains the following numbers of things per skill level:
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