MAP18: Phantom Silence (Plutonia: Revisited Community Project)

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PRCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Phantom Silence is the eighteenth level of Plutonia: Revisited Community Project. It was designed by evocalvin and uses the music track "Become the Hunted" composed by James Paddock (Jimmy) for Plutonia 2 MAP11. The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Phantom Silence
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin on a platform with three paths, surrounded by cacodemons and other monsters that start facing away from you. Take the south path to reach a ledge with a Hell knight (or mancubus on Hurt Me Plenty skill level or higher), then follow the ledge east to a set of bars which block your path. Step south across some platforms to reach a gargoyle switch, noting the knights and cacodemons/pain elementals that are released behind you, then press the switch to open the bars and reveal a room with a lava river. Follow the river east to a plasma gun, which is behind red and blue bars, then go south through another lava room to get back outside and reach a platform with a teleporter. The teleporter goes to the south-west area of the map where six mancubi and a cyberdemon are guarding the blue skull key.

With the blue key, go into the teleporter that opens at the south end of the enclosure to teleport to a seemingly empty room, then shoot the lion switch in front of you to open the surrounding walls, revealing a cacodemon and some imps along with a bridge back to the previous area. Go back to the plasma gun room and collect it if you wish (an arch-vile will teleport in), then go north across a broken path to enter an open area with a wooden block in the center. Step round the block to lower it, revealing a spiderdemon and opening two closets with revenants, then kill the spiderdemon and step on the white pad underneath it to lower the red teleporter at the north end of this area. Enter the teleporter to go to the ledge with the red skull key; picking it up will cause various monsters to appear near the starting point, as well as knights that will appear behind you and block your path to the escape teleporter.

Go back to the starting point, fighting off any monsters that ambush you on the way, then go east to two sets of red and blue bars and press the lion switches on either side to open them. Enter the white teleporter behind the bars to go to a room with up to ten arch-viles, who are behind invisible walls, then flip the switch ahead to alert the arch-viles, causing them to teleport elsewhere. Go north into an area with a large water pool then follow the ledge you are standing on round to its north side, which will lower the floor and allow some of the arch-viles you saw earlier to teleport in. Go up the steps at the south-west end of the pool and press the gargoyle switch at the top to open the northern door, then drop down the hole behind it to see the yellow skull key ahead along with a megasphere. When you approach the key a set of bars will close on it and the walls on either side of you will lower, revealing two arch-viles on HMP or higher.

Enter the river at the north end of the room and follow it down to a skull switch, which will open the bars blocking the yellow key, then kill the two arch-viles that have appeared behind you before going back to the key to collect it. Slay the remaining arch-viles that teleport in then open the lion switch on the east side of the room and press the gargoyle switch just behind it to lower a barrier behind you. Go down the stairs behind the barrier to reach the exit teleporter.

Other points of interest[edit]

Go north from the starting point to find a super shotgun, a rocket launcher, and an armor.

Secrets[edit]

  1. After using the teleporter in the blue key area, shoot the lion face to the north to raise the wall. Cross the two stone bridges further north. As you arrive in the cave south of the plasma gun, press the skin wall to the south to reveal a teleporter; it will take you to the nearby platform with a supercharge. (sector 554)
  2. In the area with the spiderdemon, press the skin wall in the south-east part of the area (it has an unfinished pentagram on it) to open two parts of the north wall, next to the teleporter. Walk through one of the openings to find a megaarmor. (sector 540)
  3. North of the yellow key room is a watery area with a switch that raises the bars blocking access to the key. South-east of the corpses is a window. Press its southern beam (it has blood on it) to open a wall north of it. Enter the new passage to find a coffin with five rockets and an energy cell pack inside. (sector 421)

Bugs[edit]

There are some Hall of mirrors effects in this map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:42.80 Brian Knox (Snakes) 2011-06-19 pv18-042.zip
NM speed
UV max 8:07.80 blob1024 2011-11-01 pv18-807.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:53.57 Dastan 2021-09-02 pv18o153.zip

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 757
Vertices 4519*
Linedefs 4282
Sidedefs 6858
Sectors 702

* The vertex count without the effect of node building is 3500.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The level is inspired by MAP05 of Sunder, Aztec and Hunted, both from The Plutonia Experiment. The level was constructed in one month, using Doom Builder 2.

Trivia[edit]

External links[edit]