MAP18: Silent Hour (Speed of Doom)


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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Silent Hour is the eighteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Fearspell, an original track by Darkwave0000.


Map of Silent Hour
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Back from the start, you can go inside where a mancubus is trapped, open a secret wall (linedef #1917) and grab a backpack. (sector 225)
  2. Down in the metallic zone, use a blue border (linedef #3239) and enter. (sector 249)
  3. In the secret room that you could see from outside, use a gray zone on a brown crate (linedef #3113 and #3114), enter a T-shaped corridor. (sector 576) From there, you can bypass the big elevator to the yellow key zone, or enter the room on the left of the elevator.
  4. Just on the left of the yellow key, jump down on the ledge with barons of Hell and Hell knights, shoot the switch and grab cells. (sector 724)
  5. Go down in the large blood river, use the two switches (one per keycard), enter the teleporter (only once). You will activate crushers, and finally telefrag the cyberdemon and get a soulsphere. (sector 168)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:18 Boris Klimeš (dew) 2011-03-28
NM speed
UV max 08:35 Nevanos 2010-08-08
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
First Demo Attempt 01:04:37 Nikolay Kamnev (Heretic) 2010-03-19 1

1. ^ Final time of 23:14.

Last updated on June 19, 2013.


Map data[edit]

Things 594
Vertices 4499*
Linedefs 4349
Sidedefs 6781
Sectors 779
* The vertex count without the effect of node building is 3722.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]