MAP18: Silent Hour (Speed of Doom)

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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Silent Hour is the eighteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Fearspell, an original track by Darkwave0000.

Walkthrough[edit]

Map of Silent Hour
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. South of the starting area is a tiny room with a mancubus and a backpack. (sector 225) To get there, go to the lamp on the south wall (directly north of the secret), and press it.
  2. Open the door east of the starting area and go down the stairs. Go north into the crate storage, and look at the UAC monitor on the west wall; the row of lights to the left of it is blue rather than white. Press it to lower a crate stack nearby, revealing the way to another room with health and ammo. (sector 249)
  3. Inside Secret #2, there's a brown crate stack with a grey side to the south. Press it to enter a new corridor (sector 576). From here, you can go west and bypass the big elevator to the yellow key area by taking a lift that puts you right behind a Hell knight, or go east to the inaccessible room, west of the big elevator, where there are more monsters and some ammo.
  4. Just to the east of the yellow key, jump down on the ledge with barons and Hell knights, then look through the gap in the wall to see a switch high up, further to the east. Shoot it to open the wall, then jump down to the area with an energy cell pack and a few armor bonuses. (sector 724)
  5. Go down in the large blood moat west of the starting area, press the yellow and red switches that look like one (go north to find them), then use the teleporter. After that, press another switch to activate the crushers to kill the mancubi, then do the same thing in the same-looking room on the other side after teleporting again. The third teleporter will take you to the circular perch with a cyberdemon, (sector 168) telefragging it and letting you grab a soulsphere.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.43 Boris Klimeš (dew) 2011-03-28 sd18-018.zip
NM speed 1:56.57 GrumpyCat 2017-09-13 sd18n156.zip
UV max 4:34.63 Tatsuya Ito (Tatsurd-cacocaco) 2022-09-03 sd18-434.zip
NM 100S
UV -fast 12:38.49 GrumpyCat 2021-07-16 sd18f1238.zip
UV -respawn
UV Tyson 1:33:48.51 GrumpyCat 2021-07-20 sd18t9348.zip
UV pacifist 0:53.83 Billa 2021-09-28 sd18p053.zip
NoMo 0:34.91 Kyle McAwesome 2022-04-29 sd18o034.zip

The data was last verified in its entirety on September 21, 2022.

Statistics[edit]

Map data[edit]

Things 594
Vertices 4499*
Linedefs 4349
Sidedefs 6781
Sectors 779

* The vertex count without the effect of node building is 3722.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]