MAP18: Suburbia (Community Chest 4)


Community Chest 4 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus map: 35

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Suburbia is the eighteenth level of Community Chest 4. It was designed by James Paddock (Jimmy), with detailing done by Brett Harrell (Mechadon). It uses the music track "Shrouded in Darkness," a remix of the Doom II music track "In the Dark" composed by Paddock specifically for the level.


Map of Suburbia
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Exit the start building via the northern door. Go on the bridge, but look to your left and you should spot a blue switch. Shoot it, then return to the starting point. Go behind the crates and you will find an opening leading to a backpack. (sector 1551)
  2. Inside the building where you can get the red keycard, press the switch in the dining hall to lower the lift, and ride it up. Go south in the next hall opening the door at the end to reach the arch-vile's platform where you can get an armor. (sector 531)
  3. Head back to the starting room after picking up the red keycard and open the red door. Press the switch here and open the western door in the starting room, going to dining terrace to find that the door ahead is open. Head through it to the next room, climb the steps up, and flip the switch to lower a pentagram wall behind you with a baron of Hell. Press the wall in his closet to lower it and get a megaarmor. (sector 270)
  4. The switch that reveals the baron of Hell near Secret #3 also lowers the bars leading further inside the building from the dining terrace. Go back there and head up the steps, then head down the next set of steps. Just before the large lift, look at the floor lamps. One of them has a skull switch behind it. Press it to open a window at the top of the steps, where you can jump out and get an invulnerability. (sector 286)
  5. Climb up the steps at the starting point and open the door to cross the bridge to the other building. Enter and press the switch on the right to raise the stairs and then climb up. If you have the blue skull key, press the switch to remove the bars near the previous switch. Now take the lift that was blocked by these bars to receive a soul sphere. (sector 444)
  6. After getting the blue skull key, go back to the room near Secret #4 and use the blue skull switch to open the door. The wall to the right of the mancubus (not present on Hey, Not Too Rough or lower) in the next room can be lowered for boxes of ammo and shotgun shells. (sector 369)
  7. Once you get the yellow keycard, head to the brown building to the north. Enter and climb the steps until you find a door with yellow markings. Open it for an arch-vile and an invulnerability. (sector 476)
  8. Lower the lift in the northeast corner of the main street. Ride it up and lower the wall next to you, then ride it up. You will be able to get the box of shotgun shells by riding the wall up. (sector 1011)
  9. Enter the building with yellow keycard markings (not the same one as Secret #7), and examine the computer terminals. One of the terminals has a red interface, use it, and another terminal in the room will rise. Go upstairs, until you find the terminal that rose, then jump onto it. Look in the direction of the megasphere on the wall. There is a small button you can shoot, so do so to activate a platform that leads up to the megasphere. You can run as it is rising or you can use the platform as a lift to reach the megasphere. (sector 607)
  10. When you head outside into the southeastern courtyard, go around the large rocks on the west side to get a partial invisibility. (sector 778)
  11. To get the soul sphere sitting on the boat, enter the building just behind the boat. Go all the way around until you find two switches next to each other. Flip the blue one to lower the dock gate for the boat. This reveals an armor and a stimpack. Flip the green switch to raise the dock gate, but quickly get on as it rises, and as it does, jump to get the soul sphere. (sector 1326)
  12. Once you get the blue skull key, head back to the dining terrace and go south until you reach the balcony overlooking the water that had chaingunners on it. Enter the small opening in the brown building and use the blue column to raise it, then drop down. You will be on the side of the street that had the spider mastermind. In the southwest corner of this area is the BFG9000 and a teleporter back. (sector 3841)
  13. Enter the yellow skull building in the southern part of the map. Next to the first switch you see in the building, press the picture frame to lower it to get a soul sphere. (sector 442)
  14. Enter the blue keycard building in the northeastern part of the map near the six-key switch. Head for the right side of the building looking out of the northern window. There is a skull switch in the distance, shoot it to lower shotgun shells in the room. (sector 3824)
  15. On the balcony above the six-key switch outside, you can jump to the small yard to the north. Press the switch to lower the lift and ride it up, then enter the brown corridor for an energy cell pack and a teleporter back. (sector 1966)


Demo files[edit]

Areas / screenshots[edit]


Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 14:26 TheV1perK1ller 2017-05-30
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 03:27 Doomdaniel95 2012-09-10

This information was last verified in its entirety on January 23, 2018.



Map data[edit]

Things 867
Vertices 21135*
Linedefs 21385
Sidedefs 35736
Sectors 3906
* The vertex count without the effect of node building is 16655.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]