MAP18: Subway Redux (1994 Tune-up Community Project)

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1994 Tune-up CP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Subway Redux is the eighteenth map of 1994 Tune-up Community Project. It was designed by U.O.D and uses the music track " ".

Walkthrough[edit]

Map of Subway Redux
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the subway entrance, head left up the steps and go all the way until you reach a dead end. A section of your wall to your left opposite of the terminal has a ridge at the bottom. Open this wall to find a rocket launcher and some rockets. (sector 289)
  2. Enter the defunct subway and head to the leftmost train. Open the northwest door to find a megaarmor. (sector 546)
  3. When you enter the main complex in the north part of the map, go left and open the door for the lift up. At the top, open the next door and jump to the outside area below. Go through the nukagefall here to find a soul sphere. (sector 815)
  4. When you enter the main complex in the north part of the map, go left and open the door for the lift up. As it rises, hug the south wall to find a secret room with rockets and a green armor. (sector 208)
  5. In the large crate room in the main complex, go up the crates in the center of the room to where the rocket is. From there, jump southwest to the long, gray crates, then southwest again onto a brown crate. You should be near a green door. Drop onto the crate nearest the door and open it. In this small crate room, you just need to find a hidden passage behind the crates, leading to another door and a switch. The switch opens the door, leading you back to the tracks. From the ledge you wind up on, head south to obtain the plasma gun. (sector 189)
  6. In the hall just before the red key room, a blinking terminal is in the corner. Shoot at this terminal to open the adjacent one. Inside are health and armor bonuses, energy cell packs, and boxes of rockets. (sector 481)

Bugs[edit]

Two imps (Things 39 and 59) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 13:10 j4rio 2012-01-09 9418-1310.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on January 15, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 233)
  2. facing south. (thing 234)
  3. facing north. (thing 235)
  4. facing east. (thing 236)

Statistics[edit]

Map data[edit]

Things 917
Vertices 5552*
Linedefs 6482
Sidedefs 9857
Sectors 1286
* The vertex count without the effect of node building is 5021.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]