MAP18: The Base of Joe (The Twilight Zone)

From DoomWiki.org

The Twilight Zone maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP18: The Base of Joe is the eighteenth map of The Twilight Zone. It was designed by Paul Corfiatis and uses the music track "DLA," originally composed by Mark Klem for Memento Mori. The par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of The Base of Joe
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Approach the red key and a wall with former humans opens up behind you. Flip the switch to lower a wall near the key with a megaarmor behind it. You can then get the red key by using the switch behind it. (sector 85)
  2. In the southwest corridor, use the southwest corner to find a teleporter leading to a soul sphere on a pillar. (sector 87)
  3. Take the steps east of Secret #2 and use the door. In this room, use the silver panel north of the door to find a chainsaw, a soul sphere, and a backpack. (sector 101)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 116)
  2. facing north-west. (thing 117)
  3. facing west. (thing 118)
  4. facing south. (thing 119)

Statistics[edit]

Map data[edit]

Things 243
Vertices 1173*
Linedefs 1295
Sidedefs 1713
Sectors 167
* The vertex count without the effect of node building is 1042.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]