MAP18: The Blocked Way to Arch-Itecture (Cyberdreams)

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Cyberdreams maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: The Blocked Way to Arch-Itecture is the eighteenth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.

Walkthrough[edit]

Map of The Blocked Way to Arch-Itecture
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Betweeen two to six cyberdemons are at the high walls to the north and south, depending on your skill level. Get on the central lift and ride it up, then carefully but quickly maneuver across the thin walkway to the blue key. Grabbing the blue key crushes the cyberdemons. Open the blue door at the starting point to exit.

Other points of interest[edit]

There is a hidden switch on the central lift. Once you lower it, look at the lights to the south of the lift and press on the one second from the right. This will prevent the cyberdemons from actually attacking you.

Secrets[edit]

  1. The lift you use at the start is a secret and is impossible to miss. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 13
Vertices 549*
Linedefs 309
Sidedefs 498
Sectors 31
* The vertex count without the effect of node building is 313.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]