MAP18: The Courtyard Kids (32in24-8)

From DoomWiki.org

32in24-8 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP18: The Courtyard Kids is the eighteenth map of 32in24-8, a deathmatch megawad. It was designed by lockwolf and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II. As part of the theme of 32in24-8, the level is based on Doom II's MAP18: The Courtyard, originally designed by Sandy Petersen.

Analysis[edit]

Spawn pointsUnmarked
Map of The Courtyard Kids

Map layout[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 3)
  2. facing north-west. (thing 6)
  3. facing south. (thing 7)
  4. facing east. (thing 65)
  5. facing west. (thing 66)
  6. facing north. (thing 124)
  7. facing south-east. (thing 126)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 185
Vertices 593*
Linedefs 559
Sidedefs 722
Sectors 73
* The vertex count without the effect of node building is 494.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 8
Super shotgun 3
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 1
Box of bullets 5
4 shotgun shells 7
Box of shotgun shells 1
Rocket 10
Box of rockets 5
Energy cell 2
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 19
Medikit 8
Megaarmor 1
Items 1-2 3 4-5
Armor bonus 48
Health bonus 48
Supercharge 1
Berserk 1
Partial invisibility 2
Miscellaneous 1-2 3 4-5
Deathmatch start 7
Teleport landing 2

See also[edit]

External links[edit]