MAP18: The Courtyard Kids (32in24-8)
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32in24-8 maps 11-20 |
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01
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03
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This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: The Courtyard Kids is the eighteenth map of 32in24-8, a deathmatch megawad. It was designed by lockwolf and uses the music track "Waiting for Romero to Play," originally composed by Robert Prince for Doom II. As part of the theme of 32in24-8, the level is based on Doom II's MAP18: The Courtyard, originally designed by Sandy Petersen.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing east. (thing 3)
- facing north-west. (thing 6)
- facing south. (thing 7)
- facing east. (thing 65)
- facing west. (thing 66)
- facing north. (thing 124)
- facing south-east. (thing 126)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 185 |
Vertices | 593* |
Linedefs | 559 |
Sidedefs | 722 |
Sectors | 73 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 8 | ||
Super shotgun | 3 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
BFG9000 | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 1 | ||
Box of bullets | 5 | ||
4 shotgun shells | 7 | ||
Box of shotgun shells | 1 | ||
Rocket | 10 | ||
Box of rockets | 5 | ||
Energy cell | 2 | ||
Energy cell pack | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 19 | ||
Medikit | 8 | ||
Megaarmor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 48 | ||
Health bonus | 48 | ||
Supercharge | 1 | ||
Berserk | 1 | ||
Partial invisibility | 2 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 7 | ||
Teleport landing | 2 |