MAP18: The Dragon Rooms (Doomworld Mega Project 2015)

From DoomWiki.org

DMP 2015 maps
DMP15A 01-10

01 02 03 04 05 06 07 08 09 10

DMP15A 11-20
DMP15A 21-24

21 22 23 24

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP18: The Dragon Rooms is the eighteenth map in the DMP15A.wad mapset of Doomworld Mega Project 2015. It was designed by Daniel Trim (dt_) and uses the music track "On the Hunt," originally composed by Robert Prince for Doom.

Walkthrough[edit]

Map of The Dragon Rooms
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On the brown bridge near the southwest end of the map, fall into the nukage on the east side and open the recessed wall. Take the lift to get a berserk pack and two boxes of rockets. (sector 380)
  2. In the room just west of the starting room, flip the red switch to open the west door. Flip the switch there to lower the lift you are on, and make note of the southwest area which has bars blocking it. Once the lift reaches the bottom, flip the switch there, then return to the room west of the starting room. You will have to jump to that southwest area, which no longer has bars blocking it. You will find a megaarmor and energy cell packs there. (sector 664)
  3. At the southeast end of the map, head towards the blue steps and head northwest to an alcove with a backpack. This lowers a wall with a demon. When this happens, quickly run south of the blue steps and west towards a lowered block. Ride it up, then jump northeast and go through the blue wall to collect a soul sphere. (sector 770)
  4. Once you get the red key, return to the area with two lifts and take the south one up. At the top, use the terminal in the southeast corner to open the west wall. Use the lift, grab the soul sphere, and flip the switch. Head north into the small room you saw through the window to pick up a BFG9000 and an energy cell pack. (sector 938)
  5. In the northernmost room, use the right switch to lower the nearby lift, then the switch to the left of that lift to lower the wall blocking the exit. Quickly take the first lift up and go towards where the light wall has lowered, and ride that wall up. Open the vent to the west to get stimpacks, boxes of rockets, a box of shotgun shells, and a radiation suit. (sector 1049)
  6. Drop from Secret #5 back to the big room and a wall to the south with revenants (plus an arch-vile on Hurt Me Plenty or higher) will open up. Past them, you can find a megasphere. (sector 1159)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 10:51.49 Zahid 2016-12-15 mp15a18-1051.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 481)
  2. facing south-east. (thing 482)
  3. facing north. (thing 483)
  4. facing west. (thing 484)
  5. facing south. (thing 485)
  6. facing south-west. (thing 486)
  7. facing north-east. (thing 487)
  8. facing south-east. (thing 488)

Statistics[edit]

Map data[edit]

Things 513
Vertices 5386*
Linedefs 5798
Sidedefs 9486
Sectors 1347
* The vertex count without the effect of node building is 4413.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]