MAP18: The Gypsy (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: The Gypsy is the eighteenth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, originally for E4M1 of Death Tormention II.

Walkthrough[edit]

Map of The Gypsy
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting room, head to the east side and press on the wall with slime to get a megaarmor. (sector 18)
  2. In the central rectangular stairway, head to the west side and lower the west wall. You will find a super shotgun, a steel rock, a box of shotgun shells, a box of ammo, a backpack, and two health bonuses. Use the lift to the south to get a rocket and two more health bonuses. (sector 55)
  3. In the nukage cave, the monster closet at the east wall will eventually open. Open the southeast wall there to find energy cell packs, a plasma gun, and a megasphere. (sector 86)
  4. Open the wall southeast of the red key to get stimpacks, boxes of rockets, and a rocket launcher. (sector 122)
  5. In the dark cave at the southeast end, go through the northwest corner wall to get a light amplification visor. (sector 126)
  6. Open the northwest pentagram in the northernmost room to find a BFG9000 and a soul sphere. (sector 164)
  7. In the building north of the pool area, flip either switch to open the west wall which contains shotgun shells, a green armor, an ammo clip, a stimpack, a health bonus, and an armor bonus. (sector 169)
  8. In the long marble hall, find a pool of blood near the east wall and open it for a teleporter to a computer area map and a soul sphere. (sector 175)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:20.71 Trevor Cheng (Daiyu Xiaoxiang) 2012-02-25 t218-420.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 48)
  2. facing north. (thing 80)
  3. facing north. (thing 174)
  4. facing north. (thing 350)
  5. facing north-east. (thing 461)

Statistics[edit]

Map data[edit]

Things 543
Vertices 1590*
Linedefs 1719
Sidedefs 2436
Sectors 301
* The vertex count without the effect of node building is 1360.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]