MAP18: Torres (Ozonia)
From DoomWiki.org
| Ozonia maps |
|---|
| Episode 1: Root |
Episode 2: Ozônia
|
| Episode 3: Abyss |
| Secret maps |
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP18: Torres is the eighteenth map of Ozonia. It was designed by Tomás Soares (Deadwing), who also composed the level's music track, "Skyscrapers in Void". The par time defined in MAPINFO is 3:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After you get the yellow key, go to the northeast side and enter the lava at the south end. Open the yellow door there and take the teleporter. You will get to health bonuses, rockets, and a megasphere. (sector 348)
- At the southwest area, head to the southwest side and head northwest to the fence. Hop through the break and follow the path north. Go northwest, up some invisible steps, to a megaarmor. (sector 365)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | 3:54.14 | Andrea Rovenski | 2022-11-11 | oz18r354.zip | |
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:54.71 | paymentplan | 2024-08-14 | oz-pp-lmps.zip | |
| NoMo 100S | 1:31.91 | paymentplan | 2024-08-14 | oz-pp-lmps.zip |
The data was last verified in its entirety on November 8, 2024.
Statistics[edit]
Map data[edit]
| Things | 387 |
| Vertices | 5090* |
| Linedefs | 4751 |
| Sidedefs | 8158 |
| Sectors | 1001 |
* The vertex count without the effect of node building is 3798.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
