MAP18: Umbra (Beta 64)

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Beta 64 maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24
Bonus maps: 25 26 27 28 29
Secret maps: 30 31 32

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Umbra is the eighteenth map of Beta 64. It was designed by Antnee.

Walkthrough[edit]

Map of Umbra
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Leave the starting room and make your way down the lift to the right. In this room, to your right, press the wall next to the right door that has more holes than the others, kill the baron of Hell inside, and a nearby library will lower revealing a security armor. (thing 77)
  2. In the western room past the blue corridor, one of the demonic faces periodically flickers with the picture of a computer screen. Press it to find a shootable switch that unlocks a plasma rifle and backpack at the starting location. (thing 237)
  3. See secret #2 (thing 238)
  4. In order to obtain this secret, you will need to avoid pressing certain walls in the blood maze with the shotgunners. When you start, go forward and press the one on the right, then the one on the left, then press the wall to the right of the alcove with the rocket that you see. This will allow you to reach the higher ground, from which, through shooting switches, you should try to make it to the soulsphere, which you can pick up through the help of more switches that'll show up. (thing 120)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 311
Vertices 2453*
Linedefs 1866
Sidedefs 2851
Sectors 345
* The vertex count without the effect of node building is 1435.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]