MAP18: Weather Station (Claustrophobia 1024)


Claustrophobia 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.

MAP18: Weather Station is the eighteenth map of Claustrophobia 1024. It was designed by InsanityBringer and Steve Muller (Kyka), with edits by Joonas Äijälä (Jodwin), and uses the music track "Lamneth's Ground" by David "Tolwyn" Shaw.


Map of Weather Station
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the shotgun and press the button to lower the floor, dropping you into a room with several shotgun guys and four doors. Open the west door and kill a waiting chaingunner, then go through another door and turn right to see some imps guarding the blue keycard; collecting it opens a compartment behind you holding another chaingunner. Return to the hub and open the north door, kill one or two shotgun guys then open the next door to enter an n-shaped room with more zombies as well as imps. Go to the north-east corner of the room to find a button and press it, which will lower the bars on the west side and allow you to reach the yellow keycard, but will also cause more zombies as well as cacodemons to teleport in. Take the yellow key, then return to the hub to collect a radiation shielding suit that has appeared.

Open the east door and walk through some nukage to reach another button - watch out for the walls on either side lowering to reveal imps, as they will block your path back to the hub. Return to the blue key room (collecting an armor and medikit that have appeared in the hub on the way) and walk through the now-open south door to confront some shotgun guys, take the red keycard in the south-east corner then push all three of the buttons in this room to activate the power cores - this will open the exit door later on. Push past some zombies and spectres to get back to the hub, open the south door to enter a crate room with shotgun guys and zombies, then approach the east wall to trigger an ambush (including a Hell knight on Hurt Me Plenty, or a baron of Hell on Ultra-Violence and Nightmare skill levels). Enter the east corridor to find one or more zombies defending the exit switch, watching out for one or two spectres that are released behind you.

Other points of interest[edit]


  1. Taking the blue key opens a compartment behind you with a red light - press it and it will turn green. After this, a red light will appear between the two green lights on the east wall of the yellow key room - push that light to turn it green as well. Finally, go to the red key room and press the red light that has appeared on the north wall, then go to the exit room to find an open compartment with a megaarmor. (sector 339)


Because the exit door will only open following the off-screen deaths of three Commander Keens (after activating the three power cores), this level cannot be completed in no monsters mode.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:55.31 Boris Klimeš (dew) 2009-06-27
NM speed
UV max 3:01.80 Vladimir Monakhov (skepticist) 2009-06-28
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.


Map data[edit]

Things 187
Vertices 2215*
Linedefs 2066
Sidedefs 3229
Sectors 353
* The vertex count without the effect of node building is 1691.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The original title of this level was Checkpoint.[1] It was renamed by Steve Muller when he revamped the level.[2]


See also[edit]


External links[edit]