MAP18: Z1M6: Central Processing (Knee-Deep in Knee-Deep in ZDoom)

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Knee-Deep in Knee-Deep in ZDoom maps
This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18: Z1M6: Central Processing is the sixth playable map of Knee-Deep in Knee-Deep in ZDoom. It was designed by Sarah Mancuso (esselfortium), Nuxius and Cody Stirm (Butts), and uses the music track "Hunter Gatherer" by James Paddock (Jimmy).

Walkthrough[edit]

Map of Z1M6: Central Processing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the nukage below the blue key, go through the southwest slimefall to find a passage to a soul sphere. (sector 645)
  2. In the southwest outside area, head onto the middle walkway and go north. Use the west wall and ride up, then go north to get a megaarmor, a medikit, and a box of shotgun shells. (sector 865)
  3. Go back to the middle walkway and head east, north, and east to the crates, Head to the southeast corner and climb up, then open the vent and the next vent after it. Head south following the path to a flare rifle and boxes of rifle ammo. (sector 158)
  4. In the small room at the east end with two crates and a switch, flip the switch, leave to the west, then head north. Take the steps, but use them to jump out the east window to get a megaarmor and boxes of rifle ammo. (sector 765)
  5. In the north caves, head to the southwest end of the big cave and use the brown wall to reveal a switch. Press it, then head out and down into the hall. Enter the west room to get boxes of rifle ammo, boxes of rockets, and a berserk pack. (sector 966)
  6. In the room east of the three-key switch block, head across the nukage and go south, then open the damaged wall to the west to get boxes of rockets and partial invisibility. (sector 1109)

Bugs[edit]

Four shadows (Things 31, 218, 232, and 665) and a spectre (663) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 17, 2023.

Statistics[edit]

Map data[edit]

Things 956
Vertices 12889*
Linedefs 13609
Sidedefs 19659
Sectors 1880
* The vertex count without the effect of node building is 10994.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]