MAP18 (BF THUD!)

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BF THUD! maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18 is the eighteenth map of BF_THUD!. It was designed by Christen Klie.

Walkthrough[edit]

Map of MAP18
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room before the exit room has a secret door in the south wall leading to a berserk. (sector 162)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:31.43 Revved 2012-08-12 thudrev.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 20, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 178)
  2. facing south. (thing 179)
  3. facing south. (thing 180)
  4. facing west. (thing 181)
  5. facing north. (thing 182)
  6. facing east. (thing 183)
  7. facing east. (thing 184)
  8. facing east. (thing 185)
  9. facing north. (thing 186)
  10. facing east. (thing 187)
  11. facing west. (thing 188)

Statistics[edit]

Map data[edit]

Things 200
Vertices 746*
Linedefs 826
Sidedefs 1164
Sectors 165
* The vertex count without the effect of node building is 678.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]