MAP18 (Project Space)

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Project Space maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
Bonus maps: 01 02 06

This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
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MAP18 is the eighteenth map of Project Space. It was designed by Robert Juhl.

Walkthrough[edit]

Map of MAP18
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the round area at the west end, after opening the first inner circle, go towards the switch at the west side of the circle, then use the wall with the lamp on it. This will open up a section of the next inner circle with a switch behind it. Use the backside of the switch here, then head to the outermost circle and back to the switch at the west side of that circle. Press this switch, then return to the hub room and go to the northeast passage. In this room, use the southernmost switch, then leave and take the northwest door in the hub. Go behind the block in the middle and use the switch here, then enter the alcove to the east and shoot the wall to find another switch. Press that, leave the alcove, and head straight west and open the wall there to find a passage behind a berserk pack, which is the secret. You will find lots of weapons, ammo, soul spheres, megaarmors, and radiation suits. (sector 30)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 4)
  2. facing east. (thing 5)
  3. facing east. (thing 6)
  4. facing east. (thing 7)

Statistics[edit]

Map data[edit]

Things 732
Vertices 1774*
Linedefs 1901
Sidedefs 2732
Sectors 357
* The vertex count without the effect of node building is 1518.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]