MAP19: Acid Bath (Plutonia Revisited Community Project 2)
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PRCP2 maps 12-20 |
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This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Acid Bath is the nineteenth map of Plutonia Revisited Community Project 2. It was designed by DukeOfDoom and uses the music track "Lost in Place," originally composed by Nathan Maxx (Lippeth) for the Plutonia MIDI Pack.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the large platform northwest of the hub, press the switch on the back side of the switch on the platform. Head southwest from the hub to get the BFG9000 from the lowered pillar. (sector 42)
- After you get Secret #1, open the left blue door and enter the yellow teleporter to get to a secret room with shotgun shells, a stimpack, a box of rockets, a backpack, and a megasphere. (sector 263)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:45.91 | Tatsuya Ito (Tatsurd-cacocaco) | 2023-01-09 | prcp2_lmps.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 18, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north. (thing 21)
- facing west. (thing 34)
- facing north. (thing 36)
- facing south. (thing 38)
- facing north-east. (thing 48)
- facing south. (thing 61)
- facing east. (thing 65)
- facing south-west. (thing 68)
- facing east. (thing 165)
Statistics[edit]
Map data[edit]
Things | 304 |
Vertices | 1716* |
Linedefs | 1873 |
Sidedefs | 2874 |
Sectors | 304 |
Things[edit]
This level contains the following numbers of things per skill level:
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