MAP19: Big Freaking Guardians (THT: Threnody)

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THT: Threnody maps 12-20

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(12 - 20)

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Big Freaking Guardians is the nineteenth map of THT: Threnody. It was designed by Fonze and Didy, and uses the music track "War," by Joe Satriani, sequenced to MIDI.

Walkthrough[edit]

Map of Big Freaking Guardians
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the main courtyard, if you use the lift block at the center to ride up then sidle along the wall to the right, you will find two ladders that have not risen up yet, which leads up to some steps where a BFG9000 lies. To get them to rise up, you must do the following in a specific order: First, get on the bridge to the north of the block and flip the switch here, then drop back down. Directly to the right, at the northeast corner of the courtyard, you may see a small pink worm-like thing going in circles. Step over it. Now go to the west end of the courtyard, and around the structure here to its south side. There will be another pink worm-like thing squirming in and out of the structure. Step over this one as well. Finally, head up the nearby steps and to the southwest patch of grass overlooking the water. Between the two trees here is another worm-like thing. Step on this one. Now return to where the ladders were and you will be able to use them to climb up to the BFG9000. (sector 1530)
  2. At the northwestern section, in the bright room where the sky shines through, you need to reach the ledge on the south side. To do so, you need to flip the switch to the southwest of the room, accessible from an upper ledge elsewhere. The secret is southwest of that ledge, which is the pillar containing a megaarmor (on Hey, Not Too Rough or lower) or a soul sphere (Hurt Me Plenty or higher). From the pillar, take the northeast path to the switch, then drop east and head up the steps to the ledge in the bright room. At the wooden section of this ledge, shoot at both dark faces on the wall, then return to where the pillar is to collect your pickup. (sector 2308)
  3. At the eastern end of the map where the circular stairs are, there is an opening to the northwest, accessible by jumping to it from the top. Jump to it and press on the metal wall, then in the dark passage, collect the armor bonus, megaarmor, and energy cell pack (does not appear on Hey, Not Too Rough or lower). (sector 2925)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 1846
Vertices 28792*
Linedefs 25071
Sidedefs 45716
Sectors 4795
* The vertex count without the effect of node building is 21315.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]