MAP19: Bingo Pool Hall of Blood (BTSX-E1)

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Back to Saturn X E1 maps 17-23

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Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Bingo Pool Hall of Blood is the nineteenth level of the first episode of Back to Saturn X. It was designed by Richard Frei and Sarah Mancuso, using the track "Faultline" by James Paddock.

Walkthrough[edit]

Map of Bingo Pool Hall of Blood
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Sector 207: In the tower accessed with the yellow key, to the right of the arch-vile trap leading to the red key, there is a large open space that faces a building with two columns of windows on either side of a large concrete section. From this point, turn left. An inconspicuous yellow switch is on the left side of the small cubby seen from this position. When approached, a wall near the switch will open, revealing two chaingunners. When the switch is pressed, the large concrete section on the other building will lower to the ground, revealing the hellish landscape hidden within the building. Ride the concrete section back up to find a megasphere. Approaching the megasphere triggers the secret, and spawns several monsters behind you.
  2. Sector 397: In the large building in the center of the map, there is a very large elevator that lowers to reveal a mancubus and the yellow key. Ride this elevator back up, then turn away from the large building and look for a window to a flashing room. Inside this room is a switch. Shoot the switch. The switch opens a wall in the blood-falls area, near one of the green torches. Inside it are 3 bunches of 4 shotgun shells, 2 energy cells, and an invulnerability sphere.

Non-official[edit]

  1. Near the first elevator accessed with the yellow key is a second elevator leading up to an invulnerability sphere. At the back of this location is an open vent shaft that leads down to a teleporter. On the other side of this teleporter is a building with two mancubi and a BFG9000.

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:48 GarrettChan 2018-01-13 b119p048.zip
NM speed 01:01 GarrettChan 2018-01-12 b119n101.zip
UV max 04:48 GarrettChan 2018-01-13 b119-448.zip
NM100S 01:39 GarrettChan 2018-01-12 b119s139.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:48 GarrettChan 2018-01-13 b119p048.zip

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Statistics[edit]

Map data[edit]

Things 509
Vertices 2187*
Linedefs 2447
Sidedefs 3425
Sectors 424
* The vertex count without the effect of node building is 1961.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]