MAP19: Caconic Leftovers (1000 Line Community Project)


1000 Line CP maps
City levels

01 02 03 04 05 06

City/Hell levels

07 08 09 10 11

Hell levels
Techbase levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Caconic Leftovers (in Vanilla ports, named "Caconic Lefto" on the automap, which is most likely a typo in the name) is the nineteenth map of 1000 Line Community Project. It was designed by Sebastian Graham (General Rainbow Bacon) and uses the music track "Shawn's got the Shotgun" by Robert Prince.


Map of Caconic Leftovers
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Grab the backpacks, shotgun and rocket launcher around you then use any of the surrounding walls to lower a lift. Ride the lift up then follow the east passage to a large hall with zombiemen, shotgun guys and chaingunners, some of whom are hiding on the cross-shaped lift in this room. Press any of the lit gargoyle switches on the lift to lower it then ride the lift up and step on the red pad in the middle, which will lower a pentagram wall on the north side of the hall revealing six cacodemons. Enter the alcove that the cacodemons emerged from to find a patch of sky and step on it to be teleported to a neighboring room containing the blue skull key and a super shotgun, which is guarded by revenants and imps.

Head west to drop into the previous hall; the platform running around the edge of the room will lower and reveal four Hell knights. Lower the cross-shaped lift again and stand on its west point; as the lift rises, run west to return to the starting room then open the west door (requiring the blue key) to get outside and find a chainsaw. Kill all the waiting zombies and demons then head down the stairs and turn right, following the path until you see a couple of rockets on your right - the switch here will lower a wall in the starting room. Flip the switch then go back up the stairs, return to the starting room and go through the now-open north wall to arrive at a metal platform above the switch you just flipped.

Follow the platform all the way round, watching out for any waiting monsters, until you jump over the stairs you used earlier then run north to leap over another gap and enter the brown brick building in this area. Turn right to see a berserk pack under an arch-vile and pick it up, which will cause a wall behind you to lower and reveal two knights. Lower the lift behind the knights, kill the chaingunners hiding either side of it then ride the lift up and go forward to a red and gray structure - when you enter the structure some imps and two barons of Hell will appear in front of you, and a crowd of cacodemons will be released to your right. Head west through the structure and run across a platform with an energy cell to land on a stone ledge with an armor. Continue west to enter a white teleporter which will send you to a cavern, then head up the steps in front of you to find three mancubi guarding a skull switch that will open the nearby bars. Kill the baron and revenants waiting behind the bars then head through to another teleporter that will send you to the yellow skull key.

From the yellow key, run east to land on a small platform then head down the red pillars to a white teleporter that will return you to the outdoor area. Backtrack to the starting area, watching out for some zombies and two arch-viles that have appeared near the blue key door, then head through the south door (requiring the yellow key) to enter a chamber with lost souls, a pain elemental and another arch-vile. Kill everything then walk round the low walls to press a satyr switch that will lower the lift holding the arch-vile; ride this lift up then run south to land in the passage that held the pain elemental, which you can follow to a patch of sky. Step on the sky to finish the level.

Other points of interest[edit]


  1. After opening up the way north of the starting point, take the lift up and follow the walkway all the way around to the south end. You may notice a plasma gun on a high block to the east. To get it, drop to the area with trees nearby, then face the south wall and shoot at the red portion. This will raise the lava in the corridor to the east of the area with trees, allowing you to safely cross and use another lift. You can then get the plasma gun and an energy cell pack. (sector 162)
  2. On the yellow key ledge, jump across the ledges to the south-east teleporter, but instead of entering it, quickly jump back to the steps below and run north-east to get the megaarmor on the block before it rises. (sector 134)


The teleporter leading to the yellow key is sunk into the floor, but the small walls around it (linedefs 740-743) do not have any textures. This creates a hall of mirrors effect that hides the teleporter pad, although it will still function as normal.

Demo files[edit]

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Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 433
Vertices 953*
Linedefs 954
Sidedefs 1512
Sectors 186
* The vertex count without the effect of node building is 794.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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