MAP19: Closer to Hell (Perdition's Gate)


Perdition's Gate maps

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients
Planet Hell

21 22 23 24 25 26 27 28 29 30

World of Wonders

31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Closer to Hell is the nineteenth map of Perdition's Gate. It was designed by Jimmy Sieben (Evil Genius).


Map of Closer to Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


At the start, go forward and climb up the first set of stairs to the right. Follow the path and flip the switch to the right within view. Take the teleporter to the left then go down the stairs in front and make a hairpin turn to the right. Approach the teleporter ahead to see an alcove containing the blue key to its right. Enter the teleporter to the right as you exit the alcove then go forward and climb up the stairs to the right. Turn right at the top of the stairs, then open the blue bars and collect the red key. Facing north, drop down to the floor to the left and climb up the stairs ahead. Open the red door in front and press the switch, then open the blue bars to the west and wait for the stairs to finish rising. Once it's done, climb them up and enter the teleporter to the left to exit the level.

Other points of interest[edit]


  1. After climbing the first set of stairs to the right, a portion of the wall within view to the left is misaligned. Open it for an energy cell, a medikit, three boxes of bullets, three boxes of shotgun shells and four boxes of rockets (two on skill 3). There's also an invulnerability on skills 1-2. (sector 104)
  2. The wall to the right of the red door is fake and misaligned. Go through it to find a megasphere. (sector 109)
  3. The wall behind the blue key is also fake and misaligned. Go through it to collect a megaarmor. (sector 110)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:43.77 Aleksey Kamenev (4shockblast) 2016-01-19
NM speed
UV max 1:41.17 Aleksey Kamenev (4shockblast) 2014-09-18
NM 100S 1:05.91 Aleksey Kamenev (4shockblast) 2015-05-27
UV -fast 1:31.89 Aleksey Kamenev (4shockblast) 2015-08-25
UV -respawn 1:08.57 Aleksey Kamenev (4shockblast) 2017-05-21
UV Tyson 3:14.43 Aleksey Kamenev (4shockblast) 2014-10-06
UV pacifist 1:46.54 Aleksey Kamenev (4shockblast) 2016-01-09
NoMo 0:20.60 Aleksey Kamenev (4shockblast) 2015-01-06
NoMo 100S 0:24.94 Ryan Krafnick (Kraflab) 2015-08-26

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 10)
  2. facing south. (thing 11)
  3. facing west. (thing 12)
  4. facing south-east. (thing 13)
  5. facing south. (thing 14)
  6. facing north. (thing 21)


Map data[edit]

Things 126
Vertices 651*
Linedefs 695
Sidedefs 968
Sectors 112
* The vertex count without the effect of node building is 558.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]