MAP19: Cognitive Load (Crate Expectations)

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Crate Expectations maps
Ep.1: Cosmic Chaos

01 02 03 04 05 06 07 08 09 10 11

Ep.2: Blue Skies and Dead Doomguys
Ep.3: Time for Red

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

Bonus maps

33 34 35

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Cognitive Load is the nineteenth map of Crate Expectations. It was designed by Clippy Clippington and uses the music track "Mad" by Jeremy Doyle, from Icarus: Alien Vanguard.

Walkthrough[edit]

Map of Cognitive Load
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go through any of the four black walls at the start for this secret. (sector 6)
  2. At the southeast side, find a silver stack of crates with a pile of skulls and candles above it. Use this stack, then go to the northwest end to find a teleporter. Take it for soul spheres, megaarmors, and energy cell packs. Go slightly east of the energy cell packs, then north to find a switch. When you retake the teleporter, you will get this secret. (sector 307)
  3. At the west side, go through a blue stack of crates with candles around it. Teleport to a megasphere, then take the teleporter back for the secret. (sector 338)
  4. The switch mentioned in Secret #2 will open the four corner walls in the first area, which have medikits and energy cells. (sector 372)
  5. At the northwest wall that comprises Secret #4, look south and get the backpacks in the smaller alcove. (sector 379)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 19, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 1670)
  2. facing north. (thing 1671)
  3. facing east. (thing 1672)
  4. facing south. (thing 1673)
  5. facing west. (thing 1674)
  6. facing north-east. (thing 1675)
  7. facing west. (thing 1676)
  8. facing north. (thing 1677)

Statistics[edit]

Map data[edit]

Things 1829
Vertices 3227*
Linedefs 2775
Sidedefs 5037
Sectors 454
* The vertex count without the effect of node building is 2609.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]