MAP19: Complex4k (Claustrophobia 1024 2)

From DoomWiki.org

Claustrophobia 1024 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Complex4k is the nineteenth map of Claustrophobia 1024 2. It was designed by Justin Murphy (KingKill33) and Steve Muller (Kyka), and uses the music track MIDI version of "Demanufacture" by Fear Factory.

Walkthrough[edit]

Map of Complex4k
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Turn left to kill a shotgun guy then open the door behind it to find one or more imps around a barrel. Walk through the opening in the north fence to drop down to a courtyard, kill the demon and other monsters waiting outside then walk north-west until you hear a door open to your right and reveal an imp. Go through that door to enter a green-floored hallway then follow it west until you get back outside, where more zombies and imps are waiting along with one to three cacodemons that have teleported in. Open the door on the west side of this area to enter a crate room with one or two spectres and other monsters, flip the switch on the north wall (you will need it to get the red key later), then turn right and climb up the crates to get the blue keycard. Go back to the green-floored hallway and follow it all the way east - a wall panel has opened, letting you enter the room in the north-east corner of the map where chaingunners and imps are guarding a switch. Flip the switch to lower a large gray crate in the room behind you, then follow the hallway round to the room entrance and go through it to find the red keycard in a small alcove; be ready to kill a chaingunner along with some imps that teleport in at close range.

Go back to the east side of the courtyard and climb up the crates to return to the starting area, then walk west to a small room with a forcefield and press the silver panel next to the field to disable it. Walk through the field to enter a control room, take the super shotgun here then flip the north switch to open a door at the west end of the map, as well as a nearby door leading back to the courtyard; watch out for more imps that teleport in when you do so. Go back outside and kill any monsters that have appeared, then go to the west side of the courtyard (the dividing wall has lowered for faster travel) and open the door leading to the crate room again. This time, go through the open door in the left-hand wall and tun left to see a lever switch that will open the doors to the south-west building. After pulling the switch, kill the imps and zombies that teleport to the courtyard then go through those doors (they will close behind you) and collect the yellow keycard by the large drill. Kill the imps and Hell knight (or revenant on Hurt Me Plenty skill level or higher) that teleport in behind you, then press the silver panel next to the drill to reopen the doors leading back outside.

Go back to the control room and flip the south switch to open a door behind you, then go through it (it will close behind you) and push past some chaingunners to reach a second switch. Kill the imps that teleport in, flip the switch then go back up the steps and press the silver panel next to the door to reopen it, then go back to the drill area to find that the east doors have opened. Go through and open another door in front of you to enter a small room with an arch-vile, which will teleport outside when it sees you, then flip the switch behind it and go back outside before the arch-vile resurrects too many monsters. Return to the east side of the courtyard, where a large crate has lowered to reveal a silver panel, then press this panel and slay the monsters that teleport behind you before returning to the green-floored hallway. Go to the west end of the hallway, where a set of bars have opened, then turn left to see another set of bars close on the exit switch - they will open again after 30 seconds, but you need to dispose of the baron of Hell that teleports in, as well as other monsters that appear outside, while you wait.

Other points of interest[edit]

Secrets[edit]

  1. From your starting point, open the first door and go straight ahead through an opening in the fence. Drop straight down to get a stimpack. (sector 1070)
  2. At the west end of the green-floored hallway, look at the north wall to see a yellow sign with a skull and crossbones on it. Use this sign to reveal a button, press it then go to the west side of the courtyard. At the north end, a stack of silver crates have lowered allowing you to reach a megaarmor behind them. (sector 408)
  3. In the crate room with the blue key, open the small gray crates in the north-west corner to find a rocket launcher. (sector 360)
  4. Using the red switch in the control room opens a building on the west side of the map. Go inside that building and head to the room with the lever switch, then use the nearby gray crate to lower it and reveal another switch. Pressing this switch will open a compartment in the room with the broken fence containing a supercharge. (sector 1028)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:32.89 Brookie 2022-07-05 4c19-332.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 31, 2022.

Statistics[edit]

Map data[edit]

Things 271
Vertices 8347*
Linedefs 7318
Sidedefs 12771
Sectors 1193
* The vertex count without the effect of node building is 6391.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

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