MAP19: Death March (Akeldama)

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Akeldama maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Death March is the nineteenth map of Akeldama. It was designed by Pegleg and Michael Jan Krizik (valkiriforce), and uses the music track " ".

Walkthrough[edit]

Map of Death March
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the blood pit where the yellow key is, go to the southeast and follow the blood to health bonuses, a medikit, and partial invisibility. (sector 456)
  2. A room on the west side has blood and two pillars, one of which has a super shotgun and the other is a secret with an invulnerability. To get the invulnerability, go to the pillar that has a chaingunner and jump to the alcove to the east with a radiation suit. Use the east wall here for a teleporter to the invulnerability. (sector 259)
  3. At the northwest blood room, open the wall to the north and jump there, then use the wall behind it to find a medikit and a box of shotgun shells. (sector 856)
  4. When you reach the switch northeast of the big room with the blood well, a wall to the southwest will lower. Quickly get to this wall before it rises to pick up a soul sphere. (sector 158)
  5. Use the switch mentioned in the previous secret, then head to the small room to the south of the big room. You can access the megaarmor here. (sector 109)
  6. In the room to the west that opens when you pick up the plasma gun, use the metal wall between the large faces to find a teleporter. Take it to a courtyard where you can get rockets, ammo clips, and health bonuses.(sector 325)
  7. When you take the teleporter out of that courtyard, another wall opens. Look north and open the door for a teleporter leading back to just after the yellow door. (sector 731)
  8. At the east end of the map, approach the switch on the pillar for the walls around you to open, then head west and use the switch here. Go all the way east to get a medikit. The walls open up revealing chaingunners and stimpacks. (sector 691)
  9. See Secret #8. (sector 700)
  10. See Secret #8. (sector 688)
  11. As you head north along the gray hall at the east end of the map, the surrounding walls will open up. Head behind the left wall and use the switch to open a wall further to the east, which will lead to various supplies in that area including a rocket launcher and a megasphere. (sector 628)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 380)
  3. facing north. (thing 381)
  4. facing north. (thing 382)
  5. facing north. (thing 383)
  6. facing north. (thing 384)
  7. facing north-west. (thing 385)

Statistics[edit]

Map data[edit]

Things 1093
Vertices 4367*
Linedefs 4737
Sidedefs 7240
Sectors 890
* The vertex count without the effect of node building is 3747.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]