MAP19: Dehydration (Eviternity)


Eviternity maps
Chapter I: Archaic

01 02 03 04 05

Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality
Chapter V: Descension

21 22 23 24 25

Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Dehydration is the nineteenth map of Eviternity. It was designed by StormCatcher.77 and uses the music track "Brutal Schism," composed for the level by James Paddock (Jimmy). The par time is 39:00.


Map of Dehydration
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the outdoor waterway at the north end of the map, climb the steps from the water. This will open a passage behind you. Enter this passage and approach the dead end for the wall to lower. Use the switch behind this wall to remove the big wall that blocked you at the top of the stairs. At the south end of this wall is a switch. This switch will lower the pillar containing the berserk pack, which is directly above the switch. You will have approximately twenty-four seconds to reach this berserk pack before the pillar rises. It is recommended to clear out all the enemies on the way there first before attempting this secret, as you will have to run west, then around (triggering every switch in the process to reach the area just west of where the berserk pack is), hopping the pillars going south, then east across the hall to reach the secret. (sector 1326)
  2. Press the same switch of Secret #1, but ride the wall up and move to the ledge. The medikit marks the secret. (sector 3555)
  3. At the same waterway, climb the steps from the water, then get on the north ledge and run east, jumping to the ledge with the backpack. (sector 3559)
  4. At the southwestern reaches of the map, when you reach the area past the single crusher with the switch that briefly lowers the tan block to the south, get to the south side of that block and drop down. Two elevated closets will open up, with the one on the west containing a shotgun guy and a chaingunner (another shotgun guy on Hey, Not Too Rough or lower). Press on the base of this closet's platform to lower it, exposing a megaarmor and five health bonuses. (sector 5316)


At the top of the ledge in the room from where you drop down to the area above the two waterfalls in the south of the map, the southern section of the wall has an illusory lower part that projectiles can be shot clean through, making it a very poor choice for cover. This happens because the sector on the other side of the wall (sector 5320) has a much lower floor height than the sector the player is standing in, creating a gap through which monsters can target and hit the player.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 41:42.57 tchkb 2019-07-04
NM 100S
UV -fast 1:10:25.20 Flaoc 2021-09-08
UV -respawn
UV Tyson 1:50:59.71 j4rio 2023-11-20
UV pacifist

The data was last verified in its entirety on December 4, 2023.


Map data[edit]

Things 2187
Vertices 31003*
Linedefs 29388
Sidedefs 50098
Sectors 6612
* The vertex count without the effect of node building is 23182.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


This level is well-known for its massive size, with average playtime being around 1.5 hours.

See also[edit]


External links[edit]