MAP19: Everything Dies (Hell Revealed)


Hell Revealed maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Everything Dies, designed by Yonatan Donner, is the nineteenth map of Hell Revealed. It uses "You Suck," the game over theme from Rise of the Triad. It is notable for utilizing the lost soul limit in the mechanism of a trap at the beginning of the level, featuring four pain elementals who are harmless until the megasphere is obtained.


According to the Hell Revealed info pack:

An extremely linear, quite short, outdoor level. In the start you will get full health and ammo, and make sure you save them, because you won't see any more until the level's end. A very fun level to play, try to finish in the shortest time you can, let's see if you can beat my times here. And watch your health! Because in the end - everything dies, one way or another.
Size: small
Difficulty: medium


Map of Everything Dies
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


No particular strategy here-just fight until you reach the exit. Conserve your health and ammo, as there are no pickups here.


  1. The very last platform with the spider mastermind and the exit counts as a secret - impossible to miss. (sector 79)


In the first room of the map is a raised marble face, that if crossed gives the player a large sum of ammo and weapons. This is achieved using a voodoo doll outside the map. However the way the effect is set up on this map produces a visual anomaly if the player loads a save game on this map that was saved after triggering said effect. Upon loading the save game, the player will find their view height lowered to the floor, but can otherwise move around and attack normally. Presumably this has something to do with how the aforementioned voodoo doll ends up after its associated trigger has been run. Though note that several ports correct whatever causes this anomaly.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:23 Karim El-Sheikh (Kimo Xvirus) 2009-07-25
NM speed 00:26 Adam Hegyi 2001-03-15
UV max 02:49 Radek Pecka 2001-04-03
UV -fast 03:13 Chris Ratcliff (Ryback) 2003-03-23
UV -respawn 02:47 Revved 2013-01-26
UV Tyson
UV pacifist 00:23 Karim El-Sheikh (Kimo Xvirus) 2009-07-25

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:23.71 Karim El-Sheikh (Kimo Xvirus) 2009-07-25 Cross-listed from Pacifist
NM speed
UV max 2:00.94 Teedre 2022-12-29
NM 100S 0:26.63 Adam Hegyi 2001-03-14
UV -fast 2:44.71 Andrea Rovenski (Cyberdemon531) 2023-02-28
UV -respawn 2:36.11 Dogmachine 2022-12-15
UV Tyson 49:14.34 Dogmachine 2023-01-28
UV pacifist 0:23.71 Karim El-Sheikh (Kimo Xvirus) 2009-07-25
NoMo 100S 0:21.86 GrumpyCat 2020-02-10

The data was last verified in its entirety on March 4, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 99)
  2. facing north. (thing 100)
  3. facing south. (thing 103)
  4. facing south. (thing 105)


Map data[edit]

Things 398
Vertices 662*
Linedefs 823
Sidedefs 1389
Sectors 92
* The vertex count without the effect of node building is 606.


This level contains the following numbers of things per skill level:

External links[edit]