MAP19: Fortress: Security Complex (Strife)


Strife levels (15-19)
Bishop's Fortress

Castle and Temple
Bishop's Fortress
  • 15-19
Commons and Factory
Loremaster and Entity
Extra levels
This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Fortress: Security Complex is a level in Strife. It uses the music track "Strike".


Spoiler Warning: Plot details follow.

After infiltrating the Bishop's fortress, you learn from Front informant Quincy that you must fight through the security complex to get to the administration center, where you can destroy the computer controlling the forcefield blocking access to the Bishop's tower. The complex consists of a maze of moving walls, with a teleporter waiting at the end.

Spoilers end here.


Map of Fortress: Security Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.


Lower the lift in front of you and ride it up, then head through the green doorway in front of you which will sound the alarm. Head forward down the corridor, passing between two staircases, until you reach a door. Open it and pull the switch behind the door, then turn around and head back to the staircases you passed. Climb the stairs on your left then make a left turn and follow the passage to another switch (the wall behind you will rise to block your path). Pull the switch to lower the walls either side of you, then turn right and right again, walk forward past the crushing pillar until you reach the wall, then turn right and drop off the ledge to a staircase in front of you. Climb the stairs and turn left to go down the staircase to the starting passage.

Turn right and head forward to see that the walls here have lowered to reveal a larger room guarded by stalkers, sentinels and a crusader. Go to the north side of this room and step into the area with yellow and black hazard markings to lower the walls either side of it, revealing staircases. Go up the staircase on the left and head through the doorway on your right when you reach the top. Turn right to head through two more doorways, and pull the switch on your left to lower a pair of bars elsewhere in the level.

Backtrack to the corridor where you passed between the two staircases. Go up the west staircase this time and head straight forward (this is where the bars you lowered were located). You will reach a room with dark alcoves on either side containing acolytes - dispatch them and head to the metal wall that opens in front of you. Kill the templar blocking your way and head south until you reach a room with a map on a plinth. Take this item and pull the switch behind it, then head up the curved staircases on either side to an open door. Head through the door and step into the teleporter to proceed to the administration center.

Other points of interest[edit]

There are two metal closets in the south-eastern area of the level (with the X-shaped gratings). One is in a chamber east of the lift at the north end of this area and contains a surgery kit, while the other is in a hallway west of the lift and contains a med patch and a medical kit.



There are no official secrets on this level.


  • In the south-eastern section, there are two long rooms that have sentinels and are blocked by a series of X-shaped gratings. The eastern room can be accessed; move in front of its southernmost X-grating and press the wall below it to lower a lift. Go up and walk through the mentioned grating. The area holds two med patches, a medical kit, a box of bullets and phosphorous grenades.
  • The northwest and northeast corners of the level have views to castle walls under the sky. Slightly to the south of the windows, there are doorways to side rooms where hidden lifts can be activated. When you move near the southern wall of either room, a lift will lower and give access to a dark area where there are stalkers and supplies. The eastern area also has a secret door. Press the misaligned wall to the east to reveal a teleporter. Enter it to reach the highest platform in the central hall and collect a shadow armor and poison bolts there.
  • A bit to the east of the northwest corner, there is a doorway to another side room. If you break a computer screen there, you can go through it into a room that holds a box of bullets, a metal armor and a flamethrower. You can do the same in the side room to the west of the northeast corner - the concealed room there contains some ammunition and health pickups.


When the player approaches the entrance of MAP15: Administration, two bars will close just behind them blocking the way back. If the player exits Administration without destroying the computer and bypasses the force field in the Bailey, they will get stuck permanently. As the gate of Administration is still secured in the Bailey, and the path is blocked in this area, the player cannot re-enter Administration in order to progress. This dead end was discovered and removed for the Veteran Edition, making it possible to open the bars again by pressing on their east sides.

A box of bullets (Thing 227), a crate of missiles (Thing 228) and two medical kits (Things 229 and 230) next to a leather armor in the north have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Areas / screenshots[edit]


Player spawns[edit]

This level contains sixteen spawn points:

  1. facing south. (thing 5)
  2. facing north. (thing 30)
  3. facing south. (thing 31)
  4. facing north. (thing 32)
  5. facing south. (thing 33)
  6. facing north-east. (thing 34)
  7. facing west. (thing 35)
  8. facing west. (thing 36)
  9. facing south. (thing 37)
  10. facing south. (thing 38)
  11. facing north. (thing 43)
  12. facing south. (thing 186)
  13. facing south-east. (thing 187)
  14. facing south-west. (thing 188)
  15. facing west. (thing 256)
  16. facing east. (thing 257)


Map data[edit]

Things 258
Vertices 2703*
Linedefs 2798
Sidedefs 3795
Sectors 464
* The vertex count without the effect of node building is 2296.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]