MAP19: Impiana Jones (impping!)
From DoomWiki.org
| impping! maps 11-20 |
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01
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This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Impiana Jones is the nineteenth map of impping!. It was designed by Fiendish and uses the music track "Satellites for Lunch" by Brayden Hart (AD_79).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the central area, climb to the central building. Inside, go to the south entrance and look southeast. Shoot the button to lower the north wall which has an invulnerability. (sector 2941)
- In the central area, go up the steps at the west side and north to a wall with a candle. Lower that wall to get a soul sphere. (sector 1455)
- In the southeast area, climb to the south and enter a hall to the west. Use the wall with three candles at the southwest side to find a soul sphere. (sector 176)
- In the southwest spike pit, head to the west end of the walkway and go onto a wall to the north that has a candle. Look back and you will see a switch. Press it and take the teleporter nearby to get the soul sphere. (sector 2928)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 10, 2026.
Statistics[edit]
Map data[edit]
| Things | 3943 |
| Vertices | 25487* |
| Linedefs | 22807 |
| Sidedefs | 41213 |
| Sectors | 3836 |
* The vertex count without the effect of node building is 21242.
Things[edit]
This level contains the following numbers of things per skill level:
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