MAP19: MAP11 - Entrepreneurial Hub (Switcheroom 2)

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Switcheroom 2 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: MAP11 - Entrepreneurial Hub is the nineteenth map of Switcheroom 2. It was designed by Big Ol' Billy, who also created the level's music track, "Infernal Return". It is based on the layout of MAP11: Circle of Death.

Walkthrough[edit]

Map of MAP11 - Entrepreneurial Hub
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Step through the window in front of you to land on a shotgun; the arch-vile you can see ahead will teleport elsewhere when it sees you. Go down the steps to a platform with imps and a berserk pack, drop to the floor below and head round to the west side of the circular walkway to find some moving platforms that will let you get on top of the walkway. Open the door at the north end of the walkway and kill some waiting imps, then follow the hallway north and west to a Hell knight guarding a skull switch, which will raise a bridge nearby. Cross the bridge and enter the doorway at the other end to find the blue skull key.

Go back to the walkway and drop to the ground outside it, then open the red door in the north-east corner and head south past some zombies to a staircase that goes up to a blue door. Go through the door and head straight forward until you drop into a pit with cacodemons, take one of the radiation shielding suits by the east and west walls then go through the doorway of the brown structure to ride a lift down to a nukage pool. Go to the lift on the east side of the pool and ride it up to a button, press it to lower the lift on the west side then quickly go down to that lift before it rises again. Press another button at the top of the second lift, then return to the pool and head south towards an arachnotron (or two barons of Hell on Hurt Me Plenty skill level or higher) as well as two imps/knights that are released on either side; one of them may teleport behind you, so be cautious. Take the red skull key at the south end of the pool, then enter the western closet and open the red bar to find a teleporter leading back outside.

Back outside, head round to the south-east side of the circular walkway, dealing with two pain elementals that have been released as well as the arch-vile you saw earlier, then open the small door here to enter a dark room with a teleporter. Use the teleporter to return to the starting point, then open the red door ahead to find a revenant guarding a fire portal. Enter the portal to teleport to a ledge inside the walkway, then run forward to land on the platform in the center; the water pool in this platform is the level exit.

Other points of interest[edit]

Press the button next to the blue door to lower it and get a partial invisibility. A door to the north-east will also open, letting you get a megaarmor behind it.

Secrets[edit]

  1. Take the steps north of the start and use the terminal to the left to find a rocket launcher. (sector 185)
  2. On the circular walkway, go to the east side near the lift. Jump towards the lamps to the east and go around them to find an energy cell pack. (sector 103)
  3. On the ledge south-west of the circular walkway is a switch. Flip it and run east all the way to a lowering platform with a supercharge. (sector 56)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on August 1, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 401)
  2. facing west. (thing 402)
  3. facing west. (thing 403)
  4. facing north. (thing 404)

Statistics[edit]

Map data[edit]

Things 405
Vertices 1642*
Linedefs 1489
Sidedefs 2107
Sectors 263
* The vertex count without the effect of node building is 1206.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]