MAP19: Monster Mansion (Community Chest)
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Community Chest maps 12-20 |
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MAP19: Monster Mansion is the nineteenth map of Community Chest. It was designed by Gene Bird, and was originally released standalone as part of his Blind Alley series.
Contents
Walkthrough[edit]
Essentials[edit]
Deal with any imp(s) that might be waiting for you right at the start, then walk forward. A console will rise; press it to open the door. Fight your way through monsters in the next few rooms—do not miss the super shotgun in the east of the big room—moving straight ahead (north), until you come to the crossroads with the yellow door ahead and stairs to either side. Note that the green floor here is not damaging.
Turn left and go west up the stairs. Continue ahead through a few more rooms and straight-forward monster fights until you get to the area with the railing around the green sunken area. Go all the way around the railing to the opening. Be sure to press the lion switch on the wall before you jump down. The three nooks that open hold monsters and switches. The far switch (southern-most) raises a platform to get back out. The middle switch opens the way to the red key. The switch closest to the lift/north teleports in a bunch of monsters, and is optional.
Make your way back to the crossroads. The rectangular structure at the east side will have opened to reveal several more monsters, plus a red skull key. Grab the key and proceed east through the nearby red door. Fight through a few more rooms, down some stairs, and into a library-looking room full of imps and spectres.
Press the skull switches on the east end of the northern bookcase, and it will lower to reveal goodies and another switch. Continue to press switches and lower bookcases. The last bookcase to lower also teleports in more monsters. Once the last switch is pressed, proceed back towards the crossroads again. You will find the western rectangular structure has now opened to reveal monsters and a yellow skull key.
Go through the yellow door to the north, into a series of cross-passages, and narrow doors to rooms. For all of these, watch out when entering the rooms—sergeants like to wait in ambush on either side. Take your first left (southern hall, west) and open the door. In that room, press the TV screen. Go back the way you came, turn left (north), and find the first door on your left (east) now open. Go in there, and press the console in the northwest corner. Back out, turn right (south), then left (east), and find that door open. Enter, press the console at the northeast. Exit, go back, head right/north and enter the now open right/east door. Press the console at the southeast. Exit, and to your right/north, the wall will have opened to reveal a lift.
Ride the lift up to the top, and go west. Enter, press the switch, head back out, turn left/north, and enter the door to the left/west. Press that switch, and then return to the lift. At the halfway point, get off to the east. The door to the first room to the left/north will have opened. The switch in there will open the door to the next room—one further east. That room has a switch that opens the wall at the east end of the passageway.
Continue down and around the stairs, through some imps, and into an outdoor area. There are structures and monsters scattered about. Enter the western structure (stairs at the rear/east) and press the gargoyle switch in the corner. Head back out—watch out for the monsters that emerge from the newly opened southern wall—to a spot at the mid-point of the northern wall. A door will have been revealed; open it and continue north.
You will have to fight your way through a series of cramped, mine-like passages. Once you have got a little ways in, the door you came through will be blocked, so there is no retreat here. Press the switch at the eastern end to reveal a lift just to your south, with a blue key and a monster. Now head back the way you came, watching out for ambushes from either side. In the southern ambush room is another switch; press it to open the next ambush room (to the west). In that room is yet another switch that will lower the block and let you out.
Back out in the open area, the blue door is to the east. Go through there, fight through more monsters—and an ambush as you go through the S-curve—until you each the exit room.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- In the green brick room following the starting area, there is a misaligned section of wall to the east. Press it to find armor and a box of shells. (sector 266)
- In the northern outdoor area, after pressing the switch in the western building, enter the central one. Climb the water-covered steps in the center, and then turn around and head down. You will be teleported to a step, north of the eastern platform/structure with five armor bonuses and two energy cells. Step on the platform to register the secret. (sector 254)
- While still in secret #2, follow the trail of items, and you will be teleported to the ledge at the northwestern part of the area, (sector 268) with a rocket and another energy cell on the ledge.
Non-official[edit]
- In the library, the first TV to the left (northwest), if pressed, will turn on the lights in the room.
Bugs[edit]
In the early room with railing around the green sunken area, if you jump down without first triggering the switch, you will be trapped with no way to get out.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:28.74 | Dylan Gill (TheV1perK1ller) | 2017-06-21 | cc19-728.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 13, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 459)
- facing north-east. (thing 460)
- facing south-west. (thing 475)
- facing north-east. (thing 481)
Statistics[edit]
Map data[edit]
Things | 649 |
Vertices | 2084* |
Linedefs | 1991 |
Sidedefs | 3033 |
Sectors | 350 |
Things[edit]
This level contains the following numbers of things per skill level:
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