MAP19: NME (The Plutonia Experiment)
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Plutonia maps 12-20 |
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MAP19: NME is the nineteenth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "Suspense" from Doom. "NME" is pronounced "En-em-ee" = Enemy.
Contents
Walkthrough[edit]
Essentials[edit]
The only key present in the level is yellow skull.
You start the level within the room facing an imp, a teleporter and a shotgun on your right. You may choose to enter the teleporter or go straight down the hall, at the end of which you will find a powerful weapon, a plasma gun. Though going there is not required, it is recommended that you grab the weapon, especially on pistol start. Note that, when you grab it, you will unleash several monsters, including revenants.
Whether you took it or not, take the teleporter at the beginning of the level. Go around the hall towards the south-west, by going over the floor lamps for safety (the blood here hurts). Pull the lever. This will open a wall to the south revealing a teleporter inside, and a large crowd of enemies will be released. Take the teleporter.
You are now outside. Enter an alcove south-west of here. Go straight through the tunnel, and be careful. Two walls on either side will lower revealing imps. After you kill them you may wish to enter one of the closets to get a medikit. If you decide to, get it right now because from the outside the traps can only be lowered twice. In any case, proceed into the room. After you come in, an arch-vile will be revealed in the blood pool and another crowd of enemies will too. Take the yellow skull key in the deepest level of the pool.
With the key, return to the outside where you were teleported in. Climb up the stairs and open an unmarked door to the east. Go to the end of the dark closet. You will be teleported into a new area. Kill the enemies. Do not fall here as there is no way of getting out. Enter the teleporter at the end. You will be teleported into a small but rather dangerous room. Kill everyone here and do not forget to flip the switch here. Leave via the teleporter.
Back in the familiar place, you will suddenly encounter a cyberdemon. Dispatch him and enter a teleporter to the northeast. In the room with the cyberdemon out[?], flip the last switch. It will unlock the exit teleporter pad. Now, drop down and take the alcove to the north-west with the stairs. In the next area, cross the bridge (if you fall down into the blood pool that actually does not hurt, lower the bridge like a lift). Walk up another staircase. In the upper room, turn right and open the door. Enter the teleporter to finish.
Other points of interest[edit]
This level features multiple instances of pickups being stacked on top of each other to give more ammo than normal. Examples include:
- Four boxes of shells and four boxes of rockets in the north-eastern corner of the lower portion of the outside area, giving a total of 80 shells and 20 rockets;
- Seven boxes of rockets in the room with a switch and a baron of Hell or an arch-vile that gives a total of 35 rockets.
Secrets[edit]
- After flipping the lever near the beginning of the level, go back to the starting room. After exiting the teleporter, turn around and head west, then turn right (north). A new teleporter has opened that will take you to a room with a megaarmor, a supercharge, a partial invisibility, and five rockets. (sector 105)
Areas / screenshots[edit]
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Speedrunning[edit]
Routes and tricks[edit]
Current Compet-n records[edit]
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:21 | cack_handed | 2006-10-04 | pl19-021.zip | |
NM speed | 00:22 | cack_handed | 2006-10-05 | pn19-022.zip | |
UV max | 01:39 | Drew DeVore (stx-Vile) | 2002-05-21 | pl19-139.zip | |
NM100S | 00:32 | Tatsuya Ito (Tatsurd-cacocaco) | 2008-10-07 | ps19-032.zip | |
UV -fast | 02:33 | M. Phoenix Dailey (Archy) | 2012-03-17 | pf19-233.zip | |
UV -respawn | 02:03 | Revved | 2011-07-07 | pr19-203.zip | |
UV Tyson | |||||
UV pacifist | 00:26 | cack_handed | 2006-10-05 | pp19-026.zip |
The data was last verified in its entirety on July 6, 2020.
Current DSDA records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:15.54 | Pleymo | 2024-04-08 | pl19p015.zip | Cross-listed from Pacifist |
NM speed | 0:16.40 | kvothesixstring | 2022-04-08 | pl19n16.zip | |
UV max | 1:31.34 | Orii | 2024-05-17 | pl19m131.zip | |
NM 100S | 0:24.74 | Pleymo | 2024-04-07 | pl19n024.zip | |
UV -fast | 2:33.91 | M. Phoenix Dailey (Archy) | 2012-03-17 | pf19-233.zip | |
UV -respawn | 2:03.23 | Revved | 2011-07-07 | pr19-203.zip | |
UV Tyson | 29:43.77 | j4rio | 2024-08-27 | pl19t2943.zip | |
UV pacifist | 0:15.54 | Pleymo | 2024-04-08 | pl19p015.zip | |
NoMo | 0:14.63 | Pleymo | 2024-04-11 | pl19o014.zip | |
NoMo 100S | 0:22.74 | Pleymo | 2024-04-16 | pl19os022.zip | |
Stroller | 0:29.51 | kvothesixstring | 2022-04-08 | pl19str29.zip |
The data was last verified in its entirety on October 26, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing west. (thing 241)
- facing south. (thing 242)
- facing south. (thing 243)
- facing south. (thing 244)
- facing north. (thing 245)
- facing north. (thing 246)
- facing north-east. (thing 247)
Statistics[edit]
Map data[edit]
Things | 273 |
Vertices | 965* |
Linedefs | 1041 |
Sidedefs | 1476 |
Sectors | 131 |
Things[edit]
This level contains the following numbers of things per skill level:
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External links[edit]
- MAP19 demos from the Compet-n database: UV speed • NM speed • UV max • NM100S • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP19 demos at the Doom Speed Demo Archive