MAP19: Painful Memories (The Twilight Zone)
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The Twilight Zone maps 12-20 |
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01
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This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Painful Memories is the nineteenth map of The Twilight Zone. It was designed by Paul Corfiatis and uses the music track "On the Hunt," originally composed by Robert Prince for Doom. The par time defined in MAPINFO is 1:40.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the hall east of the starting point. At the dead end with the red torch and chaingunner, open the south wall to get a plasma gun, a backpack, energy cell packs, and a megasphere. (sector 46)
- Head north to the blue door, then examine the nearby walls with bullet holes to find a health bonus and an armor bonus in each one. (sector 64)
- See Secret #2. (sector 65)
- In the blood area at the north end of the map, get to the west side and use a wall west of the fountain. You will find a megasphere and shotgun shells. The switch in the alcove that opens will allow you to leave. (sector 118)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 34)
- facing west. (thing 154)
- facing south. (thing 155)
- facing south. (thing 180)
Statistics[edit]
Map data[edit]
Things | 251 |
Vertices | 677* |
Linedefs | 745 |
Sidedefs | 1105 |
Sectors | 151 |
Things[edit]
This level contains the following numbers of things per skill level:
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