MAP19: Subduction (Community Chest 3)

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Community Chest 3 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: Subduction is the nineteenth map of Community Chest 3. It was designed by Mike Alfredson (Use3D) and uses a version of Duke Nukem 3D music track "Sneaky Snake" that uses the default MIDI drum kit.

Walkthrough[edit]

Map of Subduction
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the western part of the starting area, there's a door leading outside. Going further to the west, you will find a brick building, and to the north of it, there are three small closets. The westernmost one contains a few medikits but it is blocked by metal bars (sector 437). To get there, jump to the top of one of the walls surrounding the easternmost closet from the area the aforementioned door leads to. Provided that you don't overshoot the wall, you'll be able to navigate your way to the westernmost closet and drop down there, triggering the secret. The metal bars will lower when you drop down, allowing you to exit.
  2. There's a room with some windows at the southwestern part of the map, where you have to raise a walkway by pressing a switch in the previous room to gain access to the southernmost part of the outdoor area. Before you do this, check out the southeastern corner of the room. There you'll find an entrance to a secret room with some goodies (sector 1111). Be careful when you grab them, as entering the room will activate a crusher. If you press the switch before visiting this area, you'll find that the entrance is sealed off.
  3. While underground, visit the room at the southeast. On the southern wall of this room, there's a demon face partially covered by some vines. If the left eye of this face might look different to you, that's actually a switch. Pressing it will reveal three face switches on the eastern wall; shoot the lion one (the only type of switch face you see in the underground section) and an alcove containing a supercharge will open (sector 1015). Shooting any of the other two switches, or leaving the room without doing anything will close the alcoves with the switches. Since the eye-switch that opens them can only be activated once, this will make it impossible to get this secret.
  4. To reach the red brick rooms at the northeastern part of the map, you have to go through an area where two compartments with monsters open to the east and the west. In the northeastern corner of the eastern compartment, there's a candle: it marks the entrance to a secret passage leading to a room containing goodies (sector 584). To get there, you have to straferun to the compartment from the northern area with the tiled floor; it's quite difficult but not impossible, and might take you several tries to succeed.
  5. Pressing the switch in the central room in the area accessible after you obtain the red keycard will open a door at the western part of the room, which leads to another outdoor area. Go there and drop in the blood to your right (north). Find and press a red switch on the northern wall of the brick building. Then you have to get back up by using a lift located in the southeastern corner of the area. Go further west between two brick buildings and turn left (south). You will pass near a teleporter, which is not reachable just yet. Continue onwards and go down the stairs: at the end, there's another switch. Pressing it will allow access to the teleporter you've seen earlier. It will take you to the area west of your current location, where you'll find yet another switch. After pressing it and killing the monsters that will have teleported in, go back via the teleporter to find that the bars blocking entry to the green building have lowered. Enter the building and return to the underground area to find that the red bars in the northeastern room have opened. The newly-unlocked passage leads to a room with a plasma rifle, some cells, and a megasphere (sector 1053). The teleporter will take you back to the starting room.

Bugs[edit]

On the easy difficulties, there is an imp (thing 758) stuck in another imp.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 4:44.43 justanotherfool 2008-12-06 c319-444.zip
NM speed
UV max 12:18.06 Adolf Vojta (Gusta) 2008-12-05 c319-1218.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:10.83 Doomdaniel95 2024-01-29 c319o210.zip
NoMo 100S 5:52.29 Mark Anders 2008-07-06 c319o552.zip

The data was last verified in its entirety on February 6, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-east. (thing 879)
  2. facing north-east. (thing 880)
  3. facing north-east. (thing 881)
  4. facing south-west. (thing 882)
  5. facing north-east. (thing 883)

Statistics[edit]

Map data[edit]

Things 905
Vertices 10801*
Linedefs 10306
Sidedefs 16717
Sectors 1182
* The vertex count without the effect of node building is 8475.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]