MAP19: The Minotaur's Hideout in the Baron City (Hell in Hell)


Hell in Hell maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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MAP19: The Minotaur's Hideout in the Baron City is the nineteenth map of Hell in Hell. It was designed by Nathaniel Carll.


Map of The Minotaur's Hideout in the Baron City
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head north at the start and west to a box of shotgun shells. Lower the wall to the north for a secret area with boxes of rockets, a megaarmor, stimpacks, backpacks, and a switch. (sector 122)
  2. In the dark room at the northwest end of the map, head to the west side and go through the brown wall. You will find a plasma gun, ammo, and a soul sphere. (sector 92)
  3. At the easternmost room, head to the caged ledge where the zombiemen are and shoot the face to the north to find a passage with armor bonuses. This leads to a megasphere. (sector 132)
  4. In the yellow room with three squares, open the north door and enter the blood. If you have pressed the switch in Secret #1, you can drop to the west to get a computer area map. Follow the passage there to a lift leading up to a super shotgun, a medikit, a megaarmor, and a box of shotgun shells. (sector 119)
  5. In the exit room, go all the way to the dead end on the right side, then through the west wall to get a BFG9000. (sector 147)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:57.20 Elmle 2018-02-11
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 51)
  2. facing west. (thing 52)
  3. facing east. (thing 53)
  4. facing south. (thing 54)


Map data[edit]

Things 320
Vertices 909*
Linedefs 986
Sidedefs 1281
Sectors 148
* The vertex count without the effect of node building is 809.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]