MAP19: Unbaited Vicar of Scorched Earth (BTSX-E2)

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Back to Saturn X E2 maps 17-23

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(17 - 23)
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Secret map: 31

This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.

MAP19: Unbaited Vicar of Scorched Earth is the nineteenth map of the second episode of Back to Saturn X. It was designed by Richard Frei (Tarnsman) and uses the music track "Kashmoney Temple," composed by Xaser. In the official add-on version, this level's name is Kashmoney Temple, taken from its track title.

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Walkthrough[edit]

Map of Unbaited Vicar of Scorched Earth
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

The final fight at the exit area can be cheesed. Open the blue door, make a step inside, and right after the walls start lowering, rush to the elevator that brought you to this room from the starting area. If you are fast enough, you can reach the elevator before the spiderdemon spawns and blocks your way. Then you can follow to the lava pool behind the blue key ledge to reach the elevator where the backpack was. This way you can approach the final arena from the east; flying enemies can't fly over the railing, so you are safe there. This vantage allows to kill enemies from the distance; or else use the monster infighting for your benefit.

Secrets[edit]

Official[edit]

  1. In the southern part of the map, after opening the first blue door, you can go through and in the platform before jumping back to the lava, one of the walls contains a single patterned tile. Pressing that tile will open a small section to the west (sector 410) containing a plasma rifle and other resources.
  2. After returning to the beginning area back from the long route containing the blue key, a single patterned tile can be found on the western side of the central platform. Pressing that tile will lower a lavafall (sector 540) in the eastern part of the beginning area, leading to a large section of the map containing, among others, the BFG9000, a megasphere and many energy cell packs.

Non-official[edit]

  • At the beginning area of the level, after riding up the elevator which leads to the rocket launcher, turn back towards the beginning area. You should be able to spot in the distance a section of a wall with both a red and a green torch. Shoot between those two torches to open a wall to the west of the rocket launcher area containing a megaarmor (or a megasphere on lower difficulties).

Bugs[edit]

Two archviles sometimes fail to spawn on this map, so it may not be possible to get 100% kills.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 964
Vertices 4860*
Linedefs 4947
Sidedefs 7575
Sectors 812
* The vertex count without the effect of node building is 3984.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]